Attributes for pin objects.

Constructors

PinAttributes

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public PinAttributes(IPin pin)
pin (IPin)

Properties

AggregateBounds

public RectangleF AggregateBounds { get; }
Gets the aggregate bounds of this object. This will include the bounds of all objects attached in some way to this object.
inherited fromAttributes<T>
AggregateBounds

Bounds

public RectangleF Bounds { get; protected set; }
Gets the total outer bounds of the attributes. The attributes are assumed not to exist beyond this limit. Note that the bounds are updated during calls to Layout(), so may be out-of-date or even unset when called outside of the usual process.
inherited fromAttributes<T>
Bounds
Explicit

IResponsive.Responder

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Responder

HasInlet

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public bool HasInlet { get; }
HasInlet

HasOutlet

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public bool HasOutlet { get; }
HasOutlet

Inlet

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public PointF Inlet { get; }
Inlet

IntegerPivot

protected virtual bool IntegerPivot { get; }
Gets whether the pivot of these attributes is always rounded to integer coordinates. By default this property returns true, as the vast majority of objects ought to be laid out in integer coordinates.
inherited fromAttributes<T>

Outlet

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public PointF Outlet { get; }
Outlet

Owner

public T Owner { get; }
inherited fromAttributes<T>

Pin

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public IPin Pin { get; }

Pivot

public PointF Pivot { get; set; }
Gets or sets the pivot point for these attributes. The pivot is the main point around which the attribute geometry is positioned during layout.
inherited fromAttributes<T>
Pivot

Snappable

public virtual bool Snappable { get; }
Gets whether these attributes can be used to align other objects on the canvas. Return false specifically when your object shape is not rectangular.
inherited fromAttributes<T>
Snappable

Stack

protected StackF Stack { get; set; }
The horizontal layout stack along the apex row. Derived classes typically (re)assign this during Attributes<T>.Layout(Shape) and reference sub-regions via class-local index constants. The default Attributes<T>.PivotMoved(PointF, PointF) translates the stack along with Attributes<T>.Bounds.
inherited fromAttributes<T>

Methods

DefaultTooltipContent

protected bool DefaultTooltipContent(PointF point, out IIcon icon, out string caption, out string message, out object details, out bool warnings, out bool errors)
Create the tooltip fields which are associated with this object by default.
inherited fromAttributes<T>
point (PointF)Point for tooltip.
icon (out IIcon)Icon.
caption (out string)Caption text.
message (out string)Message text.
details (out object)Either text or an Action<Context, Rectangle> or null.
warnings (out bool)Boolean flag indicating the existence of warnings.
errors (out bool)Boolean flag indicating the existence of errors.
True if a tooltip ought to be shown for this object at the given location.

Draw

protected virtual void Draw(Context context, Skin skin, Capsule capsule)
Internal drawing method. Consider overriding this one instead of Attributes<T>.Draw(Context, Skin).
inherited fromAttributes<T>
context (Context)Graphics context.
skin (Skin)Skin.
capsule (Capsule)Provided as a courtesy. There is no expectation this is the shape that must be drawn.

Draw

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public override void Draw(Context context, Skin skin)
Unusual draw implementation. If the pin is attached to a component this method will *not* draw the pin. Only floating pins can be drawn this way. This is to ensure that draw order for attached pins corresponds to the stacking order.
context (Context)
skin (Skin)
Draw

DrawPinsAbove

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public static int DrawPinsAbove(Context context, Skin skin, IDocumentObject obj)
Draw all the pins in the above collection of a cushion.
context (Context)Graphics context.
skin (Skin)Skinning settings.
obj (IDocumentObject)Object, which must be type of IPinCushion.
Number of pins actually drawn.

DrawPinsBelow

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public static int DrawPinsBelow(Context context, Skin skin, IDocumentObject obj)
Draw all the pins in the below collection of a cushion.
context (Context)Graphics context.
skin (Skin)Skinning settings.
obj (IDocumentObject)Object, which must be type of IPinCushion.
Number of pins actually drawn.

HandleDoubleClick

public virtual bool HandleDoubleClick(PointF point)
Handle a double click operation on these attributes. Since this is such a common operation it is provided by the base interface, rather than requiring an IResponseAttribues implementation.
inherited fromAttributes<T>
point (PointF)
HandleDoubleClick

Intersects

public virtual bool Intersects(RectangleF box)
Test whether a given rectangle intersects the shape of these attributes.
inherited fromAttributes<T>
box (RectangleF)Intersection box.
True if rectangle intersects these attributes.
Intersects

InvalidateDisplay

public virtual void InvalidateDisplay()
Signals that the attribute's visual appearance has changed without affecting layout. Fires the owner's DocumentObject.OnDisplayChanged(), which propagates through the document to the canvas redraw subscription.
inherited fromAttributes<T>
InvalidateDisplay

InvalidateLayout

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public override void InvalidateLayout()

IsCoincident

public virtual bool IsCoincident(PointF point)
Test whether a given point is considered to be on the interior of these attributes.
inherited fromAttributes<T>
point (PointF)Test point.
True if point is on the object.
IsCoincident

IsContained

public virtual bool IsContained(RectangleF box)
Test whether the shape of these attributes is fully contained within a given rectangle.
inherited fromAttributes<T>
box (RectangleF)Containment box.
True if rectangle contains these attributes.
IsContained

Layout

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public override void Layout(Shape shape)
shape (Shape)
Layout

LayoutPins

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public static void LayoutPins(IDocumentObject obj)
Layout the below and above pins based on the current Bounds.
obj (IDocumentObject)

Move

public virtual void Move(float dx, float dy)
Move these attributes a certain amount in X and Y.
inherited fromAttributes<T>
dx (float)Motion in X. Positive is towards the right.
dy (float)Motion in Y. Positive is downwards.
Move

PivotMoved

protected virtual void PivotMoved(PointF oldPivot, PointF newPivot)
Override this method if your attributes need to handle pivot motion. The default implementation translates Attributes<T>.Bounds and Attributes<T>.Stack by the pivot delta. Overrides should typically chain to this base implementation.
inherited fromAttributes<T>
oldPivot (PointF)
newPivot (PointF)

ShowTooltipAt

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public override bool ShowTooltipAt(PointF point)
point (PointF)
ShowTooltipAt

TooltipDetails

protected virtual object TooltipDetails(PointF point, ObjectSolutionState state)
Override this method to return custom details for a tooltip.
inherited fromAttributes<T>
point (PointF)
state (ObjectSolutionState)
One of the acceptable types of data for details. For example an array of LazyStrings or a Action<Context, RectangleF>.