Constructors
Properties
Methods
ToTransform
#Create a Rhino transformation matrix based on this rotation.
ToTransform
#Create a Rhino transformation matrix based on this rotation and a dilation/translation into a target frame.
Parameters:
| angleMap (Function) | Angle mapping function. |
| frame (RectangleF) | Frame for object display. |
| diagonal (double) | Length of object boundingbox diagonal. |
| perspective (double = 0) | Perspective strength. 0.0 = no perspective. 0.15 = subtle perspective. 0.3 = weak perspective. 0.6 = medium perspective. 1.0 = full perspective. |
ToTransform
#Create a Rhino transformation matrix based on this rotation.
Parameters:
| minimumAngle (int) | Lowest allowed angle in degrees (0=straight down, 90=horizontal, 180=straight up). |
| maximumAngle (int) | Highest allowed angle in degrees (0=straight down, 90=horizontal, 180=straight up). |
| perspective (double = 0) | Perspective strength. 0.0 = no perspective. 0.15 = subtle perspective. 0.3 = weak perspective. 0.6 = medium perspective. 1.0 = full perspective. |
ToTransform
#Create a Rhino transformation matrix based on this rotation and a dilation/translation into a target frame.
Parameters:
| minimumAngle (int) | Lowest allowed angle in degrees (0=straight down, 90=horizontal, 180=straight up). |
| maximumAngle (int) | Highest allowed angle in degrees (0=straight down, 90=horizontal, 180=straight up). |
| frame (RectangleF) | Frame for object display. |
| diagonal (double) | Length of object boundingbox diagonal. |
| perspective (double = 0) | Perspective strength. 0.0 = no perspective. 0.15 = subtle perspective. 0.3 = weak perspective. 0.6 = medium perspective. 1.0 = full perspective. |