Methods
Convert
#[Merit(Merit.Plausible)]
[Explanation("Creates a counter-clockwise vector in XY plane at the specified angle.")]
public static void Convert(Angle from, out Vector3d to)
Convert
#[Merit(Merit.Fair)]
[Explanation("Extracts the normal vector of the arc plane.")]
public static void Convert(Arc from, out Vector3d to)
Convert
#[Merit(Merit.Plausible)]
[Explanation("Creates a vector with the integer as the Z component.")]
public static void Convert(BigInteger from, out Vector3d to)
Parameters:
| from (BigInteger) | |
| to (out Vector3d) |
Convert
#[Merit(Merit.Strange)]
[Explanation("Converts false to zero vector, true to unit Z vector.")]
public static void Convert(bool from, out Vector3d to)
Convert
#[Merit(Merit.Strange)]
[Explanation("Extracts the diagonal vector of the box.")]
public static void Convert(Box from, out Vector3d to)
Convert
#[Merit(Merit.Plausible)]
[Explanation("Extracts the average surface normal vector.")]
public static void Convert(Brep from, out Vector3d to)
Convert
#[Merit(Merit.Fair)]
[Explanation("Extracts the normal vector of the circle plane.")]
public static void Convert(Circle from, out Vector3d to)
Convert
#[Merit(Merit.Plausible)]
[Explanation("Maps (R,G,B) values to (X,Y,Z) vector components.")]
public static void Convert(Color from, out Vector3d to)
Parameters:
| from (Color) | |
| to (out Vector3d) |
Convert
#[Merit(Merit.Plausible)]
[Explanation("Maps (R,G,B) values to (X,Y,Z) vector components.")]
public static void Convert(Colour from, out Vector3d to)
Convert
#[Merit(Merit.Fair)]
[Explanation("Maps real and imaginary components to X and Y vector components.")]
public static void Convert(Complex from, out Vector3d to)
Convert
#[Merit(Merit.Fair)]
[Explanation("Extracts tangent vector for linear curves, normal vector for planar curves.")]
public static void Convert(Curve from, out Vector3d to)
Convert
#[Merit(Merit.Plausible)]
[Explanation("Creates a vector with the number as the Z component.")]
public static void Convert(double from, out Vector3d to)
Convert
#[Merit(Merit.Plausible)]
[Explanation("Creates a vector with the integer as the Z component.")]
public static void Convert(int from, out Vector3d to)
Convert
#[Merit(Merit.Strange)]
[Explanation("Creates a vector with the interval length as Z component.")]
public static void Convert(Interval from, out Vector3d to)
Convert
#[Merit(Merit.Fair)]
[Explanation("Convert coordinate tuples to vectors.")]
public static void Convert(ITuple from, out Vector3d to)
Convert
#[Merit(Merit.Fair)]
[Explanation("Creates a vector from the line's direction and length.")]
public static void Convert(Line from, out Vector3d to)
Convert
#[Merit(Merit.Plausible)]
[Explanation("Computes the average of all vertex normals.")]
public static void Convert(Mesh from, out Vector3d to)
Convert
#[Merit(Merit.Direct)]
[Explanation("Extracts the Z-axis direction vector of the plane.")]
public static void Convert(Plane from, out Vector3d to)
Convert
#[Merit(Merit.Direct)]
[Explanation("Converts the point coordinates into vector components.")]
public static void Convert(Point2d from, out Vector3d to)
Convert
#[Merit(Merit.Direct)]
[Explanation("Converts the point coordinates into vector components.")]
public static void Convert(Point3d from, out Vector3d to)
Convert
#[Merit(Merit.Fair)]
[Explanation("Linear polylines yield tangent vectors, planar polylines yield normal vectors.")]
public static void Convert(Polyline from, out Vector3d to)
Convert
#[Merit(Merit.Fair)]
[Explanation("Extracts the normal vector of the rectangle plane.")]
public static void Convert(Rectangle3d from, out Vector3d to)
Parameters:
| from (Rectangle3d) | |
| to (out Vector3d) |
Convert
#[Merit(Merit.Strange)]
[Explanation("Extracts the axis direction vector of the sphere.")]
public static void Convert(Sphere from, out Vector3d to)
Convert
#[Merit(Merit.Plausible)]
[Explanation("Extracts the average surface normal vector.")]
public static void Convert(Surface from, out Vector3d to)