Constructors
AssetPalette
#public AssetPalette(int seed, Color skin, Color hair, Color suit, Color shoe, Color garb, Color gear, Color gamp, Color pack, Color pant, Color body, Color bodyAlt, Color pane, Color trim, Color tyre, Color rims, Color gilt, Color lampFore, Color lampRear)
Constructor which allows you to set all special colour fields directly.
Parameters:
| seed (int) | |
| skin (Color) | |
| hair (Color) | |
| suit (Color) | |
| shoe (Color) | |
| garb (Color) | |
| gear (Color) | |
| gamp (Color) | |
| pack (Color) | |
| pant (Color) | |
| body (Color) | |
| bodyAlt (Color) | |
| pane (Color) | |
| trim (Color) | |
| tyre (Color) | |
| rims (Color) | |
| gilt (Color) | |
| lampFore (Color) | |
| lampRear (Color) |
AssetPalette
#Create a new palette based on a gradient.
Fields
BodyAlt
#public readonly Color BodyAlt
Alternate vehicle body colour. A loud colour more likely to be used by business-owned vehicles.
Methods
ModifyFigurineColours
#public AssetPalette ModifyFigurineColours(Color? skin = null, Color? hair = null, Color? suit = null, Color? shoe = null, Color? garb = null, Color? gear = null, Color? gamp = null, Color? pack = null, Color? pant = null)
Modify one or more figurine colours of this palette.
ModifyVehicleColours
#public AssetPalette ModifyVehicleColours(Color? body = null, Color? bodyAlt = null, Color? pane = null, Color? trim = null, Color? tyre = null, Color? rims = null, Color? gilt = null, Color? lampFore = null, Color? lampRear = null)
Modify one or more vehicle colours of this palette.
Resolve
#public Color Resolve(Color colour)
Resolve a colour in case it's a special asset palette colour.
Parameters:
| colour (Color) |