Constructors
Properties
Methods
GradAt
#Compute the magnitude of the normalised temperature gradient going into the volume.
PointAt
#Gets the real world coordinate at the voxel centre.
SolveHeatDispersion
#public void SolveHeatDispersion(double targetTemperature, int maximumIterations, CancellationToken token)
Run a cooling simulation. All interior voxels are set to 1.0, all exterior ones to 0.0 and then an iterative smoothing is applied until the average temp drops below 'coolingLimit'.
Parameters:
| targetTemperature (double) | Use 0.5 when in doubt. |
| maximumIterations (int) | Maximum number of iterations. |
| token (CancellationToken) | Cancellation token. |
TempAt
#Gets the temperature at the given voxel indices.