public enum Motion
Enumerates the possible interpolations to use for animations.

Enum values

NameValueDescription
Linear0Linear interpolation over time.
LinearDelayed1Similar to Linear but the start is delayed.
EaseIn10Motion starts slowly, then accelerates until the final value has been reached.
EaseInDelayed11Similar to EaseIn but the start is delayed.
EaseOut20Motion starts suddenly, then decelerates until the final value has been reached.
EaseOutDelayed21Similar to EaseOut but the start is delayed.
EaseInOut30Motion both starts and finished slowly, but moves quickly in between.
EaseInOutDelayed31Similar to EaseInOut but the start is delayed.
SnapIn40Motion starts very suddenly, then decelerates until the final value has been reached.
SnapInDelayed41Similar to SnapIn but the start is delayed.
SnapOut50Motion starts slowly, then accelerates strongly until the final value has been reached.
SnapOutDelayed51Similar to SnapOut but the start is delayed.
Bounce60Motion kicks off quickly, then wobbles around the final value.
BounceDelayed61Similar to Bounce but the start is delayed.
Twang70Motion starts off going in the opposite direction, then twangs to the final value.
TwangDelayed71Similar to Twang but the start is delayed.