Constructors
Fields
_atts
#Properties
ActiveRegion
#public RectangleF ActiveRegion { get; }
Gets the active region for this scroller. If the mouse leaves the active region we assume the scrollbar ought to fade.
Grip
#public abstract RectangleF Grip { get; }
HasFaded
#Gets whether this scrollbar has completely faded out and can be culled. Note that ValueNow is only meaningful after the animation has been evaluated at least once, and Draw() skips evaluation entirely while the grip is empty. A freshly created fade-in bar therefore also reports a ValueNow of zero, so we additionally require the bar to actually be fading out before declaring it dead.
Rail
#public abstract RectangleF Rail { get; }