FadesReferences public sealed class Fades : IEquatable<Fades> Show allA collection of related zoom-linked fading states. These typically are assigned from scratch for each drawing operation, and are thus not specified as a user setting. AllConstructorsFieldsPropertiesMethods ObsoleteInherited ConstructorsFades#public Fades(float wire, float grip, float text, float icon, float form, float zuis)Create a new fading skin.Parameters:wire (float)grip (float)text (float)icon (float)form (float)zuis (float)FieldsEmpty#public static readonly Fades EmptyGets the state with complete fading.Full#public static readonly Fades FullGets the state without any fading.Normal#public static readonly Fades NormalGets the states associated with normal 100% zoom levels.PropertiesForm#public float Form { get; }Gets the amount of fading to apply to the shape details.Grip#public float Grip { get; }Gets the amount of fading to apply to grips.Icon#public float Icon { get; }Gets the amount of fading to apply to icons.Text#public float Text { get; }Gets the amount of fading to apply to regular drawn text.Wire#public float Wire { get; }Gets the amount of fading to apply to wires.Zuis#public float Zuis { get; }Gets the amount of fading to apply to canvas ZUI elements.MethodsEquals#public bool Equals(Fades other)Parameters:other (Fades)Equals#public override bool Equals(object obj)Parameters:obj (object)Overrides: Object.EqualsFade#public Fades Fade(float factor)Fade all values by some factor.Parameters:factor (float)GetHashCode#public override int GetHashCode()Overrides: Object.GetHashCodeInterpolate#public Fades Interpolate(Fades other, float factor)Interpolate between schemes.Parameters:other (Fades)Other scheme.factor (float)Interpolation factor.Returns: Interpolated scheme.