Description:
If the TextureCombineMode is Blend, then the blending function for RGB is determined by new rgb = colorcolor + a0[0]*(current RGB) + a1[1]*(texture RGB) + a2[2]*min(current RGB,texture RGB) + a3[3]*max(current RGB,texture RGB)
If the TextureCombineMode is Blend, then the blending function for RGB is determined by new rgb = colorcolor + a0[0]*(current RGB) + a1[1]*(texture RGB) + a2[2]*min(current RGB,texture RGB) + a3[3]*max(current RGB,texture RGB)