Point3d
ReferencesConstructors
Properties
Indexers
Methods
(Provided for languages that do not support operator overloading. You can use the + operator otherwise)
(Provided for languages that do not support operator overloading. You can use the + operator otherwise)
(Provided for languages that do not support operator overloading. You can use the + operator otherwise)
(Provided for languages that do not support operator overloading. You can use the + operator otherwise)
Component evaluation priority is first X, then Y, then Z.
0: if this is identical to other
-1: if this.X < other.X
-1: if this.X == other.X and this.Y < other.Y
-1: if this.X == other.X and this.Y == other.Y and this.Z < other.Z
+1: otherwise.
This method is usually largely faster than DistanceTo().
(Provided for languages that do not support operator overloading. You can use the / operator otherwise)
Equals
#GetHashCode
#(Provided for languages that do not support operator overloading. You can use the * operator otherwise)
(Provided for languages that do not support operator overloading. You can use the * operator otherwise)
Negate
#(Provided for languages that do not support operator overloading. You can use the - unary operator otherwise)
Also, removes points from the list if their common distance exceeds a specified threshold.
(Provided for languages that do not support operator overloading. You can use the - operator otherwise)
(Provided for languages that do not support operator overloading. You can use the - operator otherwise)
ToString
#Nothing in Visual Basic) to use the default format defined for the type of the IFormattable implementation.Nothing in Visual Basic) to obtain the numeric format information from the current locale setting of the operating system.result = transformation*point
Operators
| Operation | Result | Description | ||
|---|---|---|---|---|
| Point3d | + | Vector3d | Point3d | Sums up a point and a vector, and returns a new point. |
| Point3d | + | Vector3f | Point3d | Sums up a point and a vector, and returns a new point. |
| Point3d | + | Point3d | Point3d | Sums two Point3d instances. |
| Vector3d | + | Point3d | Point3d | Sums up a point and a vector, and returns a new point. |
| Point3d | / | double | Point3d | Divides a Point3d by a number. |
| Point3d | == | Point3d | bool | Determines whether two Point3d have equal values. |
| Point3d | > | Point3d | bool | Determines whether the first specified point comes after (has superior sorting value than) the second point. Coordinates evaluation priority is first X, then Y, then Z. |
| Point3d | >= | Point3d | bool | Determines whether the first specified point comes after (has superior sorting value than) the second point, or it is equal to it. Coordinates evaluation priority is first X, then Y, then Z. |
| Point3d | != | Point3d | bool | Determines whether two Point3d have different values. |
| Point3d | < | Point3d | bool | Determines whether the first specified point comes before (has inferior sorting value than) the second point. Coordinates evaluation priority is first X, then Y, then Z. |
| Point3d | <= | Point3d | bool | Determines whether the first specified point comes before (has inferior sorting value than) the second point, or it is equal to it. Coordinates evaluation priority is first X, then Y, then Z. |
| double | * | Point3d | Point3d | Multiplies a Point3d by a number. |
| Point3d | * | double | Point3d | Multiplies a Point3d by a number. |
| Point3d | - | Vector3d | Point3d | Subtracts a vector from a point. |
| Point3d | - | Point3d | Vector3d | Subtracts a point from another point. |
| - | Point3d | Point3d | Computes the additive inverse of all coordinates in the point, and returns the new point. | |
Convertors
| Operation | Result | Description | ||
|---|---|---|---|---|
| explicit | Vector3d | Point3d | Converts a vector in a point, needing casting. | |
| explicit | Point3d | Vector3d | Converts a point in a vector, needing casting. | |
| implicit | Point3d | ControlPoint | Converts a point in a control point, without needing casting. | |
| implicit | Point3f | Point3d | Converts a single-precision point in a double-precision point, without needing casting. | |