public bool BlendGrid { get; set; } public bool DrawGrid { get; set; } public bool DrawGridAxes { get; set; } public bool DrawTransparentGridPlane { get; set; } public bool DrawWorldAxes { get; set; } public bool DrawZAxis { get; set; } public float GridBoundaryThickness { get; set; } The thickness of the grid boundary.
public float GridCornerRadius { get; set; } The radius used to round the corners of the grid.
public float GridFade { get; set; } The amount the grid fades out towards its edges, from 0.0 (no fade) to 1.0 (full fade).
public double HorizontalViewportScale { get; set; } public bool ShowGridOnTop { get; set; } public bool ShowTransparentGrid { get; set; } Draw the grid after transparent objects, using GridTransparency. This is the "Use transparent grid" grid appearance.
public bool UseDocumentGrid { get; set; } public double VerticalViewportScale { get; set; } public Color WorldAxisColorX { get; set; } public Color WorldAxisColorY { get; set; } public Color WorldAxisColorZ { get; set; }