TextureType

ReferencesSince v5.6
public enum TextureType
The TextureType controls how the pixels in the bitmap are interpreted.

Enum values

NameValueDescription
None0
Bitmap1Deprecated - this should be diffuse
Diffuse1The diffuse color of the material, ideally the albedo.
PBR_BaseColor1Physically based materials only - base color. Re-uses diffuse texture slot.
Bump2bump map
Opacity3value = alpha
Transparency3Deprecated - see Opacity. This has always actually meant opacity in Rhino, so there is nothing to change.
PBR_Subsurface10Physically based materials only - subsurface (greyscale)
PBR_SubsurfaceScattering11Physically based materials only - subsurface scattering
PBR_SubsurfaceScatteringRadius12Physically based materials only - subsurface scattering radius (greyscale)
PBR_Metallic13Physically based materials only - metallic (greyscale)
PBR_Specular14Physically based materials only - specular (greyscale)
PBR_SpecularTint15Physically based materials only - specular tint (greyscale)
PBR_Roughness16Physically based materials only - roughness (greyscale)
PBR_Anisotropic17Physically based materials only - anisotropic (greyscale)
PBR_Anisotropic_Rotation18Physically based materials only - anisotropic rotation 0 = 0, 255 = 360
PBR_Sheen19Physically based materials only - sheen (greyscale)
PBR_SheenTint20Physically based materials only - sheen tint (greyscale)
PBR_Clearcoat21Physically based materials only - clearcoat (greyscale)
PBR_ClearcoatRoughness22Physically based materials only - clearcoat roughness (greyscale)
PBR_OpacityIor23Physically based materials only - ior (greyscale - remaps from 1.0 to 2.0)
PBR_OpacityRoughness24Physically based materials only - transparency roughness (greyscale)
PBR_Emission25Physically based materials only - emission (greyscale)
PBR_AmbientOcclusion26Physically based materials only - occlusion (greyscale)
PBR_Displacement28Physically based materials only - normal 8-bit RGB, alpha is ignored
PBR_ClearcoatBump29Physically based materials only - clearcoat normal or bump (normal map, RGB)
PBR_Alpha30Physically based materials only - clearcoat normal or bump (normal map, RGB)
Emap86Emap/Environment texture