The TextureType controls how the pixels in the bitmap are interpreted.
Enum values
| Name | Value | Description |
|---|---|---|
| None | 0 | |
| Bitmap | 1 | Deprecated - this should be diffuse |
| Diffuse | 1 | The diffuse color of the material, ideally the albedo. |
| PBR_BaseColor | 1 | Physically based materials only - base color. Re-uses diffuse texture slot. |
| Bump | 2 | bump map |
| Opacity | 3 | value = alpha |
| Transparency | 3 | Deprecated - see Opacity. This has always actually meant opacity in Rhino, so there is nothing to change. |
| PBR_Subsurface | 10 | Physically based materials only - subsurface (greyscale) |
| PBR_SubsurfaceScattering | 11 | Physically based materials only - subsurface scattering |
| PBR_SubsurfaceScatteringRadius | 12 | Physically based materials only - subsurface scattering radius (greyscale) |
| PBR_Metallic | 13 | Physically based materials only - metallic (greyscale) |
| PBR_Specular | 14 | Physically based materials only - specular (greyscale) |
| PBR_SpecularTint | 15 | Physically based materials only - specular tint (greyscale) |
| PBR_Roughness | 16 | Physically based materials only - roughness (greyscale) |
| PBR_Anisotropic | 17 | Physically based materials only - anisotropic (greyscale) |
| PBR_Anisotropic_Rotation | 18 | Physically based materials only - anisotropic rotation 0 = 0, 255 = 360 |
| PBR_Sheen | 19 | Physically based materials only - sheen (greyscale) |
| PBR_SheenTint | 20 | Physically based materials only - sheen tint (greyscale) |
| PBR_Clearcoat | 21 | Physically based materials only - clearcoat (greyscale) |
| PBR_ClearcoatRoughness | 22 | Physically based materials only - clearcoat roughness (greyscale) |
| PBR_OpacityIor | 23 | Physically based materials only - ior (greyscale - remaps from 1.0 to 2.0) |
| PBR_OpacityRoughness | 24 | Physically based materials only - transparency roughness (greyscale) |
| PBR_Emission | 25 | Physically based materials only - emission (greyscale) |
| PBR_AmbientOcclusion | 26 | Physically based materials only - occlusion (greyscale) |
| PBR_Displacement | 28 | Physically based materials only - normal 8-bit RGB, alpha is ignored |
| PBR_ClearcoatBump | 29 | Physically based materials only - clearcoat normal or bump (normal map, RGB) |
| PBR_Alpha | 30 | Physically based materials only - clearcoat normal or bump (normal map, RGB) |
| Emap | 86 | Emap/Environment texture |