BlendSurfaceOptions

References
public class BlendSurfaceOptions
Settings for Brep.CreateBlendSurface(BrepFace, BrepEdge, Interval, bool, BrepFace, BrepEdge, Interval, bool, BlendSurfaceOptions, double). The defaults give the result of the BlendSrf command when its dialog is accepted unchanged. Properties ending in 0 apply to the first edge, those ending in 1 to the second.

Properties

Bulge0

#
public double Bulge0 { get; set; }
Scale factor for the blend's tangent lengths at the first edge, the Bulge setting of BlendSrf. Must be greater than zero. The default is 1.0.
ArgumentOutOfRangeExceptionThe value is not greater than zero.

Bulge1

#
public double Bulge1 { get; set; }
Scale factor for the blend's tangent lengths at the second edge, the Bulge setting of BlendSrf. Must be greater than zero. The default is 1.0.
ArgumentOutOfRangeExceptionThe value is not greater than zero.

Continuity0

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public BlendContinuity Continuity0 { get; set; }
Continuity of the blend at the first edge. The default is BlendContinuity.Curvature.

Continuity1

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public BlendContinuity Continuity1 { get; set; }
Continuity of the blend at the second edge. The default is BlendContinuity.Curvature.

InteriorShapes

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public bool InteriorShapes { get; set; }
True to add blend shapes at the edit points of the edges when the edges are compatible, the Interior shapes setting of BlendSrf. Has no effect when Refine is true. The default is true.

PlanarSectionDirection

#
public Vector3d PlanarSectionDirection { get; set; }
Direction the planar sections are parallel to. Used only when PlanarSections is true. Must be a valid, nonzero vector. The default is the world z axis.
ArgumentExceptionThe vector is zero or not valid.

PlanarSections

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public bool PlanarSections { get; set; }
True if every blend shape lies in a plane parallel to PlanarSectionDirection, the Planar sections setting of BlendSrf. The default is false.

Refine

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public bool Refine { get; set; }
True to fit the blend to tolerance instead of making the simple blend that compatible edges allow, the Refine setting of BlendSrf. The default is false.

SameHeight

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public bool SameHeight { get; set; }
True to give every blend shape the height of a shape spanning the average of the gaps at the two ends of the blend, the Same height setting of BlendSrf. The default is false.