MeshVertexNormalList
ReferencesProperties
Indexers
this[]
#| index (int) | Index of control vertex to access. |
| IndexOutOfRangeException | Thrown when the index is invalid. |
Methods
| normal (Vector3d) | new vertex normal. |
| normal (Vector3f) | new vertex normal. |
| normals (Vector3f[]) | Normals to append. |
Subsequent calls can add new items.
This is the same as Mesh.Flip(true, false, false)
If [index] is less than [Count], the existing vertex normal at [index] will be modified.
If [index] equals [Count], a new vertex normal is appended to the end of the list.
If [index] is larger than [Count], the function will return false.
If [index] is less than [Count], the existing vertex normal at [index] will be modified.
If [index] equals [Count], a new vertex normal is appended to the end of the list.
If [index] is larger than [Count], the function will return false.
If [index] is less than [Count], the existing vertex normal at [index] will be modified.
If [index] equals [Count], a new vertex normal is appended to the end of the list.
If [index] is larger than [Count], the function will return false.
If [index] is less than [Count], the existing vertex normal at [index] will be modified.
If [index] equals [Count], a new vertex normal is appended to the end of the vertex list.
If [index] is larger than [Count], the function will return false.
| normals (Vector3f[]) | Normals for the entire mesh. |
| item (Vector3f) |
| item (Vector3f) |
| array (Vector3f[]) | |
| arrayIndex (int) |
| item (Vector3f) |
| item (Vector3f) |