MeshingParameterTextureRange

ReferencesSince v6.0
Defines how to pack render/meshes textures.

Enum values

NameValueDescription
Unset0This value is not set.
UnpackedUnscaledNormalized1Each face has a normalized texture range [0,1]x[0,1]. The normalized coordinate is calculated using the entire surface domain. For meshes of trimmed surfaces when the active area is a small subset of the entire surface, there will be large regions of unused texture space in [0,1]x[0,1]. When the 3d region being meshed is far from being square-ish, there will be a substantial amount of distortion mapping [0,1]x[0,1] texture space to the 3d mesh.
PackedScaledNormalized2Each face is assigned a texture range that is a sub-rectangle of [0,1]x[0,1]. The sub-rectangles are mutually disjoint and packed into [0,1]x[0,1] in a way that minimizes distortion and maximizes the coverage of [0,1]x[0,1]. When the surface or surfaces being meshed are trimmed, this option takes into account only the region of the base surface the mesh covers and uses as much of [0,1]x[0,1] as possible. (default)