Properties
Respect the original Target Quad Count value as much as possible. True returns more quads than TargetQuadCount depending on amount of high-curvature areas. Note: this value is ignored when TargetEdgeLength > 0
Larger values results in for quad sizes that adjust to match input curvature. Smaller values results in more uniform quad sizes at the risk of less feature preservation. Range [0 - 100] Note: this value is ignored when TargetEdgeLength > 0
When enabled the hard edges in models will be retained.
0 = Approximate 1 = Interpolate Edge Ring 2 = Interpolate Edge Loop This value is ignored if Guide Curves are not supplied
0=off, 1=On(Smart), 2=On(Strict) : Mesh array's created from Breps will have their brep face edge boundaries retained. Smart - Small or insignificant input faces are ignored. Strict - All input faces are factored in re-meshed result.
Symmetry axis to use for symmetric re-meshing
When TargetEdgeLength is greater than 0 TargetQuadCount will be re-computed with the target goal of an approximated edge length based on the area of the input mesh e.g TargetQuadCount = Input mesh Area * sqr(TargetEdgeLength) AdaptiveSize as well as AdaptiveQuadCount will also be ignored;