SimpleArrayPoint3d

ON_SimpleArray<ON_3dPoint>, ON_3dPointArray, ON_PolyLine all have the same size This class wraps all of these C++ versions. If you are not writing C++ code then this class is not for you.

Constructors

SimpleArrayPoint3d

#Since v5.0
public SimpleArrayPoint3d()
Initializes a new empty SimpleArrayPoint3d instance.

SimpleArrayPoint3d

#Since v7.18
public SimpleArrayPoint3d(IEnumerable<Point3d> pts)
Initializes a new SimpleArrayPoint3d instance from a set of points
pts (IEnumerable<Point3d>)

Finalizer

~SimpleArrayPoint3d

#
~SimpleArrayPoint3d()
Passively reclaims unmanaged resources when the class user did not explicitly call Dispose().

Properties

Count

#Since v5.0
public int Count { get; }
Gets the amount of points in this array.

Methods

Add

#Since v8.0
public void Add(Point3d pt)
Adds a point to the list
pt (Point3d)

ConstPointer

#Since v5.0
public nint ConstPointer()
Gets the constant (immutable) pointer of this array.
The constant pointer.

Dispose

#Since v5.0
public void Dispose()
Actively reclaims unmanaged resources that this instance uses.

Dispose

#
protected virtual void Dispose(bool disposing)
For derived class implementers.

This method is called with argument true when class user calls Dispose(), while with argument false when the Garbage Collector invokes the finalizer, or Finalize() method.

You must reclaim all used unmanaged resources in both cases, and can use this chance to call Dispose on disposable fields if the argument is true.

Also, you must call the base virtual method within your overriding method.

disposing (bool)true if the call comes from the Dispose() method; false if it comes from the Garbage Collector finalizer.

NonConstPointer

#Since v5.0
public nint NonConstPointer()
Gets the non-constant pointer (for modification) of this array.
The non-constant pointer.

ToArray

#Since v5.0
public Point3d[] ToArray()
Copies the unmanaged array to a managed counterpart.
The managed array.