SimpleArrayPoint3d
ON_SimpleArray<ON_3dPoint>, ON_3dPointArray, ON_PolyLine all have the same size This class wraps all of these C++ versions. If you are not writing C++ code then this class is not for you.
Constructors
public SimpleArrayPoint3d()
Initializes a new empty SimpleArrayPoint3d instance.
Initializes a new SimpleArrayPoint3d instance from a set of points
Parameters:
| pts (IEnumerable<Point3d>) |
Finalizer
~SimpleArrayPoint3d
#~SimpleArrayPoint3d()
Passively reclaims unmanaged resources when the class user did not explicitly call Dispose().
Properties
Methods
public nint ConstPointer()
Gets the constant (immutable) pointer of this array.
Returns: The constant pointer.
public void Dispose()
Actively reclaims unmanaged resources that this instance uses.
Dispose
#For derived class implementers.
This method is called with argument true when class user calls Dispose(), while with argument false when the Garbage Collector invokes the finalizer, or Finalize() method.
You must reclaim all used unmanaged resources in both cases, and can use this chance to call Dispose on disposable fields if the argument is true.
Also, you must call the base virtual method within your overriding method.
Parameters:
| disposing (bool) | true if the call comes from the Dispose() method; false if it comes from the Garbage Collector finalizer. |
public nint NonConstPointer()
Gets the non-constant pointer (for modification) of this array.
Returns: The non-constant pointer.