User interface controls are in-viewport control that act similar to controls you would find in most GUI frameworks. These are 2d screen aligned controls like buttons, labels and sliders

Constructors

UserInterfaceControl

#Since v9.0
protected UserInterfaceControl(Point location, Size size)
location (Point)
size (Size)

Properties

BackgroundColor

#Since v9.0
public Color BackgroundColor { get; set; }
Color the control is filled with: the face of a button, the track of a slider, the box of a check box or radio button, the field of a text box, the whole rectangle of a label, icon or grid. Color.Empty, the default, means the control chooses the color for the theme that is in use and follows the theme when it changes. Labels and icons draw no background when this is Color.Empty. A grid fills with the theme's panel color when it is a top level control, and draws no background when it is inside another control. UserInterfaceGrid.BackgroundOpacity makes the theme color see through, or turns the background off at 0.

BoundToActiveView

public bool BoundToActiveView { get; set; }
inherited fromUserInterfaceObjectBase

HasKeyboardFocus

public bool HasKeyboardFocus { get; }
Does this object have keyboard focus? An object with keyboard focus gets first refusal on what is typed in a viewport; what it does not use carries on to the command line as usual.
inherited fromUserInterfaceObjectBase

HorizontalAlignment

#Since v9.0
public ControlHorizontalAlignment HorizontalAlignment { get; set; }

Location

#Since v9.0
public PointF Location { get; set; }

Size

#Since v9.0
public SizeF Size { get; set; }

Text

#Since v9.0
public virtual string Text { get; set; }

TextColor

#Since v9.0
public Color TextColor { get; set; }
Color used to draw the text. Color.Empty, the default, means use the standard text color for the theme that is in use.

TextHeight

#Since v9.0
public float TextHeight { get; set; }
Height of the text in logical pixels. A value of 0, the default, means use the standard control font height. Controls that draw no text ignore this setting.

TextHorizontalAlignment

#Since v9.0
public ControlHorizontalAlignment TextHorizontalAlignment { get; set; }
Where the text sits inside the control's rectangle. This is not the same as HorizontalAlignment, which is where the control sits inside its parent.

TextVerticalAlignment

#Since v9.0
public ControlVerticalAlignment TextVerticalAlignment { get; set; }
Where the text sits inside the control's rectangle. This is not the same as VerticalAlignment, which is where the control sits inside its parent.

Tooltip

public string Tooltip { get; set; }
Text shown in a tooltip when the mouse rests over this object. Null or an empty string means no tooltip, which is what an object starts with. One tooltip is on screen at a time; whichever object the mouse is over owns it.
inherited fromUserInterfaceObjectBase

TrackingPoint

#Since v9.0
public Point3d? TrackingPoint { get; set; }
3d location that control "sticks" to if not null

VerticalAlignment

#Since v9.0
public ControlVerticalAlignment VerticalAlignment { get; set; }

Visible

public bool Visible { get; set; }
Is the user interface object visible? Objects that are not visible will not be drawn and will not receive mouse events
inherited fromUserInterfaceObjectBase

Methods

ComputedRectangle

#Since v9.0
public RectangleF ComputedRectangle(RhinoView view, bool logicalPixels)
view (RhinoView)
logicalPixels (bool)

IsMouseOver

protected virtual bool IsMouseOver(MouseState mouse)
Called to test if the mouse is actively over this object
inherited fromUserInterfaceObjectBase
mouse (MouseState)
Return true if the mouse is over this object

IsRegistered

public bool IsRegistered()
Is this user interface object active
inherited fromUserInterfaceObjectBase

OnDraw

protected virtual void OnDraw(DrawEventArgs args)
All user interface objects are drawn and can customize their look with the OnDraw function
inherited fromUserInterfaceObjectBase
args (DrawEventArgs)

OnMouseClick

protected virtual void OnMouseClick(MouseState mouse)
Called during a mouse click event on this object
inherited fromUserInterfaceObjectBase
mouse (MouseState)

OnMouseDoubleClick

protected virtual void OnMouseDoubleClick(MouseState mouse)
Called during a mouse double click event on this object
inherited fromUserInterfaceObjectBase
mouse (MouseState)

OnMouseDown

protected virtual void OnMouseDown(MouseState mouse)
Called when the mouse goes down on this object
inherited fromUserInterfaceObjectBase
mouse (MouseState)Current mouse state when this event occurs

OnMouseEnter

protected virtual void OnMouseEnter(MouseState mouse)
Called when the mouse goes over this object
inherited fromUserInterfaceObjectBase
mouse (MouseState)

OnMouseLeave

protected virtual void OnMouseLeave(MouseState mouse)
Called when the mouse leaves this object
inherited fromUserInterfaceObjectBase
mouse (MouseState)

OnMouseMove

protected virtual void OnMouseMove(MouseState mouse)
Called when the mouse is moved
inherited fromUserInterfaceObjectBase
mouse (MouseState)

OnMouseUp

protected virtual void OnMouseUp(MouseState mouse)
Called when the mouse is released on this object
inherited fromUserInterfaceObjectBase
mouse (MouseState)

OnRunCommand

protected virtual Result OnRunCommand(RhinoDoc doc, RunMode mode, MouseState mouse)
Called after the above RunCommand function is called. This will be executing while inside of a Rhino command.
inherited fromUserInterfaceObjectBase
doc (RhinoDoc)Document that the command is running in
mode (RunMode)Interactive or scripted mode
mouse (MouseState)Mouse state that was passed to RunCommand
Result of the command. The default implementation returns Success

RegisterForAllDocuments

public bool RegisterForAllDocuments()
Make this object visible for all documents. Typically you will only have user interface objects work with single documents. For that case, call doc.ViewUserInterface.Add
inherited fromUserInterfaceObjectBase

RunCommand

public void RunCommand(MouseState mouse)
Call RunCommand to have the virtual OnRunCommand function executed in the scope of a Rhino command. If you are modifying the document from one of the mouse functions on this object, this is the best approach to do so since changes made inside of a command are recorded for undo.
inherited fromUserInterfaceObjectBase
mouse (MouseState)Current mouse state. This is handed back to OnRunCommand

SetSvg

#Since v9.0
public void SetSvg(string svg)
svg (string)

Unregister

public void Unregister()
Unregister this object
inherited fromUserInterfaceObjectBase