#include <RhRdkSdkRender.h>
◆ ~IRhRdkSdkRenderMeshIterator()
virtual IRhRdkSdkRenderMeshIterator::~IRhRdkSdkRenderMeshIterator |
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inlinevirtual |
◆ EnsureRenderMeshesCreated()
virtual void IRhRdkSdkRenderMeshIterator::EnsureRenderMeshesCreated |
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void |
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pure virtual |
◆ EVF()
virtual void* IRhRdkSdkRenderMeshIterator::EVF |
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const wchar_t * |
, |
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void * |
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pure virtual |
Emergency virtual function for future expansion.
◆ Next()
◆ ObjectIterator()
◆ Reset()
virtual void IRhRdkSdkRenderMeshIterator::Reset |
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void |
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pure virtual |
◆ SceneBoundingBox()
virtual ON_BoundingBox IRhRdkSdkRenderMeshIterator::SceneBoundingBox |
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void |
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pure virtual |
◆ SetSupportsAutomaticInstancing()
virtual void IRhRdkSdkRenderMeshIterator::SetSupportsAutomaticInstancing |
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bool |
b | ) |
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pure virtual |
◆ SupportsAutomaticInstancing()
virtual bool IRhRdkSdkRenderMeshIterator::SupportsAutomaticInstancing |
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void |
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const |
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pure virtual |