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Rhino.Display

Rhino.Display namespace


Derived Classes:
BackgroundStyle
Constants that define how the background of a viewport should be filled.
BlendMode
Defines enumerated constants for display blend modes.
CalculateBoundingBoxEventArgs
Color4f
Color defined by 4 floating point values.
ColorCMYK
Represents a CMYK (Cyan, Magenta, Yellow, Key) color with double precision floating point channels. CMYK colors are used primarily in printing environments as they provide a good simulation of physical ink.
ColorGradient
ColorHSL
Represents an HSL (Hue, Saturation, Luminance) color with double precision floating point channels. HSL colors are used primarily in Graphical User Interface environments as they provide a very natural approach to picking colors.
ColorHSV
Represents an HSV (Hue, Saturation, Value) color with double precision floating point channels. HSV colors (also sometimes called HSB, where B means Brightness) are similar to HSL colors in that they represent colors in a cylindrical color space, and are intended to provide intuitive means to edit the brightness of a particular color over RGB color space where each color channel would need to be modified to affect the color brightness.
ColorLAB
Represents a LAB (Lightness, A, B) color with double precision floating point channels. LAB colors are based on nonlinearly compressed CIE XYZ color space coordinates. The A and B parameters of a LAB color represent the opponents.
ColorLCH
Represents an LCH (Lightness, A, B) color with double precision floating point channels. LCH colors (also sometimes called CIELUV) are transformation of the 1931 CIE XYZ color space, in order to approach perceptual uniformity. They are primarily used in computer graphics which deal with colored lights.
ColorRGBA
Represents a sRGBA (Red, Green, Blue, Alpha) color with double precision floating point channel.
ColorStop
Combination of a color and position. Used in defining gradient fills
ColorXYZ
Represents an XYZ (Hue, Saturation, Luminance) color with double precision floating point channels. XYZ colors are based on the CIE 1931 XYZ color space standard and they mimic the natural sensitivity of cones in the human retina.
CullFaceMode
CullObjectEventArgs
CustomDisplay
Provides some basic (indeed, very basic) mechanisms for drawing custom geometry in viewports.
DefinedViewportProjection
Parallel and perspective projections that are "standard" in Rhino
DepthMode
DisplayBitmap
A bitmap resource that can be used by the display pipeline (currently only in OpenGL display). Reuse DisplayBitmaps for drawing if possible; it is much more expensive to construct new DisplayBitmaps than it is to reuse existing DisplayBitmaps.
DisplayBitmapDrawList
DisplayConduit
DisplayEngine
DisplayMaterial
DisplayModeChangedEventArgs
DisplayModeDescription
Description of a how Rhino will display in a viewport. These are the modes that are listed under "Advanced display" in the options dialog.
DisplayPen
Pen used to define stroke applied to several DisplayPipeline draw functions
DisplayPipeline
The display pipeline calls events during specific phases of drawing During the drawing of a single frame the events are called in the following order. [Begin Drawing of a Frame] <ul><li>CalculateBoundingBox</li><li>CalculateClippingPanes</li><li>SetupFrustum</li><li>SetupLighting</li><li>InitializeFrameBuffer</li><li>DrawBackground</li><li>If this is a layout and detail objects exist the channels are called in the same order for each detail object (drawn as a nested viewport)</li><li>PreDrawObjects</li><li>For Each Visible Non Highlighted Object<ul><li>SetupObjectDisplayAttributes</li><li>PreDrawObject</li><li>DrawObject</li><li>PostDrawObject</li></ul></li><li>PostDrawObjects - depth writing/testing on</li><li>DrawForeGround - depth writing/testing off</li><li>For Each Visible Highlighted Object<ul><li>SetupObjectDisplayAttributes</li><li>PreDrawObject</li><li>DrawObject</li><li>PostDrawObject</li></ul></li><li>PostProcessFrameBuffer (If a delegate exists that requires this)</li><li>DrawOverlay (if Rhino is in a feedback mode)</li></ul> [End of Drawing of a Frame] NOTE: There may be multiple DrawObject calls for a single object. An example of when this could happen would be with a shaded sphere. The shaded mesh is first drawn and these channels would be processed; then at a later time the isocurves for the sphere would be drawn.
DisplayPipelineAttributes
Represents display pipeline settings, such as "show transparency" and "show grips".
DisplayPipelineAttributes.BoundingBoxDisplayMode
DisplayPipelineAttributes.ClippingEdgeColorUse
DisplayPipelineAttributes.ClippingPlaneFillColorUse
DisplayPipelineAttributes.ClippingShadeColorUse
DisplayPipelineAttributes.ContextsForDraw
DisplayPipelineAttributes.CurveThicknessUse
DisplayPipelineAttributes.DynamicDisplayUse
DisplayPipelineAttributes.FrameBufferFillMode
DisplayPipelineAttributes.GridPlaneVisibilityMode
DisplayPipelineAttributes.LightingSchema
DisplayPipelineAttributes.LockedObjectUse
DisplayPipelineAttributes.MeshDisplayAttributes
DisplayPipelineAttributes.SubDEdgeColorUse
SubD edge color use
DisplayPipelineAttributes.SubDReflectionPlaneColorUse
SubD replection plane color use
DisplayPipelineAttributes.SubDThicknessUse
DisplayPipelineAttributes.SurfaceEdgeColorUse
DisplayPipelineAttributes.SurfaceIsoColorUse
DisplayPipelineAttributes.SurfaceIsoThicknessUse
DisplayPipelineAttributes.SurfaceNakedEdgeColorUse
DisplayPipelineAttributes.SurfaceNakedEdgeThicknessUse
DisplayPipelineAttributes.SurfaceThicknessUse
DisplayPipelineAttributes.ViewDisplayAttributes
DisplayPipelineAttributes.WorldAxesIconColorUse
DisplayPoint
A 3d point with attributes used by the display pipeline
DisplayPointAttributes
DisplayPointSet
DisplayTechnology
Graphics display techologies.
DrawEventArgs
DrawForegroundEventArgs
DrawFrameStages
DrawObjectEventArgs
FlairLayer
GradientType
Style of color gradient
InitFrameBufferEventArgs
IsometricCamera
Isometric camera orientation.
PageViewPropertiesChangeEventArgs
PageView properties change event arguments.
PageViewSpaceChangeEventArgs
PointStyle
Defines styles used for drawing points.
RhinoPageView
A window that contains a single layout 'page'
RhinoView
A RhinoView represents a single "window" display of a document. A view could contain one or many RhinoViewports (many in the case of Layout views with detail viewports). Standard Rhino modeling views have one viewport.
RhinoViewport
Displays geometry with a given projection. In standard modeling views there is a one to one relationship between RhinoView and RhinoViewports. In a page layout, there may be multiple RhinoViewports for a single layout.
ShaderLanguage
Graphics Shader Language https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
StereoContext
Text3d
3D aligned text with font settings.
ViewCapture
ViewCaptureSettings
Holds information required to generate high resolution output of a RhinoViewport. This is used for generating paper prints or image files
ViewCaptureSettings.AnchorLocation
ViewCaptureSettings.ColorMode
ViewCaptureSettings.ViewAreaMapping
Defines how a viewport is mapped to output.
ViewEventArgs
ViewportType
ViewTypeFilter
Filter for view types to list
VisualAnalysisMode
Represents a base class for visual analysis modes. This class is abstract.
VisualAnalysisMode.AnalysisStyle
Contains enumerated values for analysis styles, such as wireframe, texture or False colors..
VisualAnalysisMode.EdgeContinuityMode
Continuity mode to report
ZBiasMode
Biasing applied to geometry to attempt to get coplanar items to draw on top of or below other geometry
ZBufferCapture
Provides functionality for getting the z-buffer values from a viewport and a given display mode
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