Searches for locations where the distance froma mesh in one setof meshes is less than distance toanother mesh in a second setof meshes.
IEnumerable<Mesh> setA,
IEnumerable<Mesh> setB,
double distance,
int maxEventCount
)
- setA
- Type: IEnumerable<Mesh>
- The first set of meshes.
- setB
- Type: IEnumerable<Mesh>
- The second set of meshes.
- distance
- Type: double
- The largest distance at which there is a clash. All values smaller than this cause a clash as well.
- maxEventCount
- Type: int
- The maximum number of clash objects.
Searches for locations where the distance from a RhinoObject, in one set of objects, is less than the specified distance to another RhinoObject in a second set of objects. This function uses the object's mesh to calculate the interferences. Acceptable object types include: BrepObject, ExtrusionObject, MeshObject, and SubDObject.
IEnumerable<RhinoObject> setA,
IEnumerable<RhinoObject> setB,
double distance,
MeshType meshType,
MeshingParameters meshingParameters
)
- setA
- Type: IEnumerable<RhinoObject>
- The first set of Rhino objects.
- setB
- Type: IEnumerable<RhinoObject>
- The second set of Rhino objects.
- distance
- Type: double
- The largest distance at which a clash can occur.
- meshType
- Type: MeshType
- The type of mesh to be used for the calculation.
- meshingParameters
- Type: MeshingParameters
- The meshing parameters used to generate meshes for the calculation.
Searches for locations where the distance from a RhinoObject, in one set of objects, is less than the specified distance to another RhinoObject in a second set of objects. This function uses the object's mesh to calculate the interferences. Acceptable object types include: BrepObject, ExtrusionObject, MeshObject, and SubDObject.
IEnumerable<RhinoObject> setA,
IEnumerable<RhinoObject> setB,
double distance
)
- setA
- Type: IEnumerable<RhinoObject>
- The first set of Rhino objects.
- setB
- Type: IEnumerable<RhinoObject>
- The second set of Rhino objects.
- distance
- Type: double
- The largest distance at which a clash can occur.
Searches the locations where the distance fromthe first meshtoa mesh in the second setof meshes is less than the provided value.
Mesh meshA,
IEnumerable<Mesh> setB,
double distance,
int maxEventCount
)
- meshA
- Type: Mesh
- The first mesh.
- setB
- Type: IEnumerable<Mesh>
- The second set of meshes.
- distance
- Type: double
- The largest distance at which there is a clash. All values smaller than this cause a clash as well.
- maxEventCount
- Type: int
- The maximum number of clash objects.
Searches the locations where the distance fromthe first meshtothe second mesh is less than the provided value.
- meshA
- Type: Mesh
- The first mesh.
- meshB
- Type: Mesh
- The second mesh.
- distance
- Type: double
- The largest distance at which there is a clash. All values smaller than this cause a clash as well.
- maxEventCount
- Type: int
- The maximum number of clash objects.