SubDCreationOptions.TextureCoordinateOption
ReferencesSpecifies how texture coordinate information is transferred from the mesh to the SubD.
Enum values
| Name | Value | Description |
|---|---|---|
| Unset | 0 | The option is not set. |
| None | 1 | No texture coordianate information is transferred from the mesh. |
| Automatic | 2 | If the mesh has a mapping, then TextureCoordinatesOption::CopyMapping is used. Otherwise if the mesh has texture coordinates, then TextureCoordinatesOption::CopyCoordinates is used. Otherwise TextureCoordinatesOption::Packed is used. |
| Packed | 3 | No texture coordianate information is transferred from the mesh. The SubD faces are packed. |
| CopyMapping | 4 | Texture coordinates mapping information is copied from the mesh. Generally this is the best choice because common mappings, like planar, will appear as most people expect on the SubD. |
| CopyCoordinates | 5 | If a mesh has custom texture coordinates, the custom texture coordinates are transferred to the SubD. This requires more memory resources, slows subdivision evaluation, often produces unattractive results on n-gons, and distorts the texture when comes from a common mapping technique, like planar. This option may be useful when the mesh contains only triangles and quads and the custom texture coordinates are of high quality. |