SubDCreationOptions
ReferencesOptions used for creating a SubD
Constructors
Finalizer
Properties
Get or sets the concave corner test option.
Look for convex corners at sub-D vertices with 2 edges or fewer that have an included angle ≤ 120 degrees. Look for concave corners at sub-D vertices with 3 edges or more that have an included angle ≥ 240 degrees.
Look for convex corners at sub-D vertices with 2 edges or fewer that have an included angle ≤ 120 degrees.
Get or sets the convex corner test option.
Create an interior sub-D crease along all input mesh double edges
Get or sets the interior crease test option.
If false, input mesh vertex locations will be used to set SubD vertex control net locations. If true, input mesh vertex locations will be used to set SubD vertex limit surface locations.
If ConvexCornerTest == ConvexCornerOption.AtMeshCorner, then an input mesh boundary vertex becomes a SubD corner when the number of edges that end at the vertex is <= MaximumConvexCornerEdgeCount edges and the corner angle is <= MaximumConvexCornerAngleRadians.
If ConvexCornerTest == ConvexCornerOption.AtMeshCorner, then an input mesh boundary vertex becomes a SubD corner when the number of edges that end at the vertex is <= MaximumConvexCornerEdgeCount edges and the corner angle is <= MaximumConvexCornerAngleRadians.
If ConcaveCornerTest == ConcaveCornerOption.AtMeshCorner, then an input mesh boundary vertex becomes a SubD corner when the number of edges that end at the vertex is >= MinimumConcaveCornerEdgeCount edges and the corner angle is >= MinimumConcaveCornerAngleRadians.
If ConcaveCornerTest == ConcaveCornerOption.AtMeshCorner, then an input mesh boundary vertex becomes a SubD corner when the number of edges that end at the vertex is >= MinimumConcaveCornerEdgeCount edges and the corner angle is >= MinimumConcaveCornerAngleRadians.
No interior creases and no corners.
Gets or sets the texture coordinate test option.