Instance
ReferencesThe core of the custom render primitive delivery system - and instance defines a single mesh. Each instance has a shared mesh and a transform, along with a material, mapping channels (at the mesh and instance level).
Constructors
Finalizer
Properties
The material for this instance should override any display mode materials.
If this instance will change depending on the requesting plug-in.
If this instance will change depending on the view direction.
public Mesh Mesh { get; set; }
Returns the mesh associated with this geometry. Note that this function will always return a mesh even if the type is not a mesh...so you can always call this function without checking the type to give you the mesh. It's more efficient to use the primitive directly of course...but if you don't support it...