Properties
ChildSlotDisplayName
Returns the localized display name of the child slot name
ChildSlotName
CppPointer
public nint CppPointer { get; }
Set or get the default scene background for the image that appears in preview panes
Set or get the default geometry that appears in preview panes
The default preview geometry size
Document
obsoleteUse DocumentOwner
Obsolete. Do not use. You should use DocumentOwner instead.
DocumentAssoc
If this render content is associated with a document in any way, the document will be returned. This includes copies of render contents that were attached to a document when the copy was made. Otherwise returns null.
DocumentOwner
If this render content is owned by a document, the document will be returned. This is the same as getting the document the render content is attached to. Otherwise returns null.
DocumentRegistered
obsoleteUse DocumentOwner
Obsolete. Do not use. You should use DocumentOwner instead.
Fields
Rhino.Render.Fields FieldDictionary which provides access to setting and retrieving field values.
Filename
If the content is file based, this function can be overridden to deal with setting/getting the filename. Corresponds to IRhRdkFileBasedContent in the C++ SDK
FilesToEmbed
A string array of full paths to files used by the content that may be embedded in .3dm files and library files (.rmtl, .renv, .rtex). The default implementation returns an empty string list. Override this to return the file name or file names used by your content. This is typically used by textures that reference files containing the texture imagery.
FirstChild
Return First child of this content or null if none.
IsDefaultInstance
Checks if render content is default instance.
IsLocked
Set this property to true prior to adding content to the document to lock the content browser editing UI methods. Setting this to true will keep the browser from allowing things like deleting, renaming or changing content. This is useful for custom child content that you want to be editable but persistent. Setting this after adding content to the document will cause an exception to be thrown.
Exceptions:
| Exception | IsLocked must be called prior to adding content to the document |
NextSibling
Return First sibling of this content or null if none.
Private
The Content type should not be shown in the UI if Private is true
RenderHash
Render hash for the content hierarchy. It iterates over children and includes a caching mechanism which means the hash value can be retrieved quickly if it hasn't changed. The cache is invalidated when Changed() is called. You can override the RenderContent.CalculateRenderHash(ulong) method to provide a custom hash value.
TopLevel
Returns true if this content has no parent, false if it is the child of another content.
TopLevelParent
Returns the top content in this parent/child chain.
TypeDescription
Description for your content type. i.e., "Procedural checker pattern"
Methods
AddAutomaticUserInterfaceSection
Add a new automatic user interface section, Field values which include prompts will be automatically added to this section.
AddChild
obsoleteThis method is obsolete and simply calls SetChild
Parameters:
| renderContent (RenderContent) | |
| childSlotName (string) |
AddChild
obsoleteThis method is obsolete and simply calls SetChild
Parameters:
| renderContent (RenderContent) |
AddUserInterfaceSection
Parameters:
| section (ICollapsibleSection) |
AddUserInterfaceSection
public UserInterfaceSection AddUserInterfaceSection(Type classType, string caption, bool createExpanded, bool createVisible)
obsoleteUse AddUserInterfaceSection(Rhino.UI.Controls.ICollapsibleSection) below instead. This function will not work on the Mac and is not type-safe.
Add a new .NET control to an content expandable tab section, the height of the createExpanded tabs client area will be the initial height of the specified control.
Parameters:
| classType (Type) | The control class to create and embed as a child window in the expandable tab client area. This class type must be derived from IWin32Window or this method will throw an ArgumentException. Implement the IUserInterfaceSection interface in your classType to get UserInterfaceSection notification. |
| caption (string) | Expandable tab caption. |
| createExpanded (bool) | If this value is true then the new expandable tab section will initially be expanded, if it is false it will be collapsed. |
| createVisible (bool) | If this value is true then the new expandable tab section will initially be visible, if it is false it will be hidden. |
Returns: Returns the UserInterfaceSection object used to manage the new user control object.
public bool AssignTo(IEnumerable<ObjRef> objrefs, AssignToSubFaceChoices sfc, AssignToBlockChoices bc, bool bInteractive)
Parameters:
| objrefs (IEnumerable<ObjRef>) | |
| sfc (RenderMaterial.AssignToSubFaceChoices) | |
| bc (RenderMaterial.AssignToBlockChoices) | |
| bInteractive (bool) |
BeginChange
Begins a change or batch of changes. It may also make a copy of the content state allowing RenderContent.EndChange() to send an event with the old and new contents. Calls to this method are counted; you must call EndChange() once for every call to BeginChange(). Note: If Changed() was called between the calls to BeginChange() and EndChange(), the last call to EndChange() may cause the ContentChanged event to be sent.
Parameters:
| changeContext (RenderContent.ChangeContexts) | the change context. If this is ChangeContexts.UI, ChangeContexts.Program,ChangeContexts.Drop or ChangeContexts.Tree, the content will be copied. EndChange() will then send the copy as 'old' in the OnContentChanged event. RenderContent.EndChange() RenderContent.ContentChanged |
BeginCreateDynamicFields
Automatic Dynamic Field support. Dynamic fields are typically created in the constructor of RenderContent and they are therefore created automatically whenever the content is created. However, some advanced users require the fields to be created in response to some user action which occurs much later. This creates the problem that the fields do not exist by default and therefore cannot be loaded when the document is loaded. These methods are provided to solve that problem by making it possible to automatically create the dynamic fields on loading if they don't already exist. Dynamic fields that have this auto-create-on-load behavior are referred to as automatic dynamic fields. Dynamic fields that do not require the advanced automatic feature can still be created by using these methods (recommended), or they can be created manually (legacy usage). You must call this before creating any dynamic fields. Calls to this method are counted; you must call EndCreateDynamicFields() once for every call to BeginCreateDynamicFields().
Parameters:
| automatic (bool) | automatic specifies if the dynamic fields are automatic. If so, they will be created automatically during loading of the document. |
BindParameterToField
Use bindings to automatically wire parameters to fields
Parameters:
| parameterName (string) | |
| field (Field) | |
| setEvent (RenderContent.ChangeContexts) |
BindParameterToField
public void BindParameterToField(string parameterName, string childSlotName, Field field, ChangeContexts setEvent)
Use bindings to automatically wire parameters to fields
Parameters:
| parameterName (string) | |
| childSlotName (string) | |
| field (Field) | |
| setEvent (RenderContent.ChangeContexts) |
CalculateRenderHash
obsoleteUse CalculateRenderHash2
Override this method to calculate the render hash of the state that affects how the content is rendered. Does not include children or perform any caching. Render hash values are now automatically cached by the content framework and you do not have to worry about caching. You also do not have to worry about iterating into children. This method is now only called internally by the framework, use the RenderHash property to get the current hash value.
Parameters:
| rcrcFlags (ulong) |
CalculateRenderHash2
[CLSCompliant(false)]
protected virtual uint CalculateRenderHash2(CrcRenderHashFlags flags, string[] excludeParameterNames)
Parameters:
| flags (CrcRenderHashFlags) | |
| excludeParameterNames (string[]) |
ChangeChild
obsoleteThis method is obsolete and simply calls SetChild
Parameters:
| oldContent (RenderContent) | |
| newContent (RenderContent) |
ChildSlotAmount
Gets the amount property for the texture in the specified child slot.
Parameters:
| childSlotName (string) | The child slot name of the texture. |
Returns: The requested amount value. Values are typically from 0.0 to 100.0
ChildSlotNameFromParamName
A "child slot" is the specific "slot" that a child (usually a texture) occupies. This is generally the "use" of the child - in other words, the thing the child operates on. Some examples are "color", "transparency".
Parameters:
| paramName (string) | The name of a parameter field. Since child textures will usually correspond with some parameter (they generally either replace or modify a parameter over UV space) these functions are used to specify which parameter corresponded with child slot. If there is no correspondence, return the empty string. |
Returns: The default behavior for these functions is to return the input string. Sub-classes may (in the future) override these functions to provide different mappings.
ChildSlotOn
Gets the on-ness property for the texture in the specified child slot.
Parameters:
| childSlotName (string) | The child slot name of the texture. |
Returns: true if successful, else false.
public PhysicallyBasedMaterial ConvertToPhysicallyBased(TextureGeneration tg)
Returns a material that is the best approximation of the original, but as a physically based material.
Parameters:
| tg (RenderTexture.TextureGeneration) | Determines whether simulated textures will be generated as files. |
ConvertUnits
Modify your content so that it is converted from meters into the units of the unit system. No need to call the base class when you override this, and no need to recurse into children.
Parameters:
| from (LengthUnit) | |
| to (LengthUnit) |
ConvertUnits
[EditorBrowsable(EditorBrowsableState.Never)]
public virtual void ConvertUnits(UnitSystem from, UnitSystem to)
obsolete. Use ConvertUnits with LengthUnit instead, and don't override this virtual function
Modify your content so that it is converted from meters into the units of the unit system. No need to call the base class when you override this, and no need to recurse into children.
Parameters:
| from (UnitSystem) | |
| to (UnitSystem) |
obsoleteUse CreateBasicMaterial(DocObjects.Material material, RhinoDoc doc) instead
Constructs a new basic material from a Material.
Parameters:
| material (Material) | (optional)The material to create the basic material from. |
Returns: A new basic material.
CreateDynamicField
public bool CreateDynamicField(string internalName, string localName, string englishName, object value, object minValue, object maxValue, int sectionId)
Create a dynamic field with an initial value and min and max limits.
Parameters:
| internalName (string) | is the internal name of the field. Not localized. |
| localName (string) | is the localized user-friendly name of the field. |
| englishName (string) | is the English user-friendly name of the field. |
| value (object) | is the initial value of the field. |
| minValue (object) | is the minimum value of the field. Must be the same type as vValue. |
| maxValue (object) | is the maximum value of the field. Must be the same type as vValue. |
| sectionId (int) | is used for filtering fields between sections. Zero if not needed. |
public static RenderMaterial CreateImportedMaterial(Material material, RhinoDoc doc, bool reference)
DeleteAllChildren
Parameters:
| changeContexts (RenderContent.ChangeContexts) |
DeleteChild
Parameters:
| childSlotName (string) | |
| changeContexts (RenderContent.ChangeContexts) |
Dispose
public void Dispose()
Parameters:
| disposing (bool) |
DynamicIcon
Parameters:
| size (Size) | |
| bitmap (out Bitmap) | |
| usage (DynamicIconUsage) |
Edit
This method allows a render content hierarchy to be edited using a modal (AKA 'pop-up') editor. If the original render content is in a document, it will remain there, and the edited one will be 'free-floating'. Therefore it is the caller's responsibility to do any replacement in the document if required. The returned new content will be owned by the caller.
Returns: Returns an edited version of the content hierarchy if successful, else null. The method always edits the entire hierarchy. It places a copy of the hierarchy in the editor and selects the copied item that corresponds to this one. Therefore, editing a child will return a top-level render content, not a child.
EndChange
public void EndChange()
Ends a change or batch of changes. Calls to this method are counted; you must call this method once for every call to RenderContent.BeginChange(RenderContent.ChangeContexts). Note: If RenderContent.BeginChange(RenderContent.ChangeContexts) was called with ChangeContexts.UI, ChangeContexts.Program, ChangeContexts.Drop or ChangeContexts.UI.Tree and Changed() was called between the calls to RenderContent.BeginChange(RenderContent.ChangeContexts) and EndChange(), the last call to EndChange() will raise the RenderContent.ContentChanged event.
EndCreateDynamicFields
public void EndCreateDynamicFields()
You must call this after creating dynamic fields. Calls to this method are counted; you must call BeginCreateDynamicFields() once for every call to EndCreateDynamicFields().
Factory
FindChild
Parameters:
| childSlotName (string) |
ForDisplay
**** This method is for proxies and will be marked obsolete in the future **** The only place a single proxy can be displayed is in the New Content Control main thumbnail. All other attempts to use a single proxy in a UI require it to be replaced with the corresponding multi proxy. Single proxies override this to find the corresponding multi proxy.
Returns: The render content.
Constructs a new material from a Material.
GetChildSlotParameter
public virtual object GetChildSlotParameter(string contentParameterName, string extraRequirementParameter)
Extra requirements are a way of specifying extra functionality on parameters in the automatic UI. Override this function to specify additional functionality for automatic UI sections or the texture summary. See IAutoUIExtraRequirements.h in the C++ RDK SDK for string definitions for the parameter names. Call the base class from your override if you do not support the extra requirement parameter. Please do not call this function. It is only retained for backward compatibility. You should instead call GetExtraRequirementParameter().
Parameters:
| contentParameterName (string) | The parameter or field internal name to which this query applies. |
| extraRequirementParameter (string) | The extra requirement parameter, as listed in IAutoUIExtraRequirements.h in the C++ RDK SDK. |
Returns: The value of the requested extra requirement parameter or null if the parameter does not exist. Current supported return values are (int, bool, float, double, string, Guid, Color, Vector3d, Point3d, DateTime).
GetEmbeddedFilesList
GetExtraRequirementParameter
public object GetExtraRequirementParameter(string contentParameterName, string extraRequirementParameter)
Extra requirements are a way of specifying extra functionality on parameters in the automatic UI. See IAutoUIExtraRequirements.h in the C++ RDK SDK for string definitions for the parameter names.
Parameters:
| contentParameterName (string) | The parameter or field internal name to which this query applies. |
| extraRequirementParameter (string) | The extra requirement parameter, as listed in IAutoUIExtraRequirements.h in the C++ RDK SDK. |
Returns: The value of the requested extra requirement parameter or null if the parameter does not exist. Current supported return values are (int, bool, float, double, string, Guid, Color, Vector3d, Point3d, DateTime).
GetParameter
Query the content instance for the value of a given named parameter. If you do not support this parameter, call the base class.
Parameters:
| parameterName (string) | Name of the parameter |
Returns: IConvertible. Note that you can't directly cast from object, instead you have to use the Convert mechanism.
Parameters:
| slot (RenderMaterial.StandardChildSlots) |
Parameters:
| slot (RenderMaterial.StandardChildSlots) |
Parameters:
| slot (RenderMaterial.StandardChildSlots) |
GetUiHash
This allows a content to have more than one UI for the same content type.
Returns: Default is zero and is ignored.
GetUnderlyingInstances
Parameters:
| collection (RenderContentCollection) |
Handle a textured content field. Values will be read into an instance of TexturedColor
Parameters:
| slotname (string) | |
| tc (TexturedValue<T>) |
Returns: true if reading the base value succeeded
public static bool ImportMaterialAndAssignToLayers(RhinoDoc doc, string file, IEnumerable<int> layer_indices)
Imports a material file (.RMTL) and assigns the imported material to one or more layers.
Parameters:
| doc (RhinoDoc) | The document to attach the imported material to and which also contains the layers. |
| file (string) | The full path to the RMTL file to be imported. |
| layer_indices (IEnumerable<int>) | An array of indices of the layers to assign the material to. |
Returns: True if successful, else false.
Parameters:
| renderEngineId (Guid) |
IsContentTypeAcceptableAsChild
IsFactoryProductAcceptableAsChild
Parameters:
| factory (ContentFactory) | |
| childSlotName (string) |
IsFactoryProductAcceptableAsChild
public virtual bool IsFactoryProductAcceptableAsChild(Guid kindId, string factoryKind, string childSlotName)
Override this method to restrict the type of acceptable child content. The default implementation of this method returns true if the factory kind is 'texture'.
IsReference
Query whether or not the content or any of its ancestors is a reference content.
Returns: true if the content is a reference, else false
IsRenderHashCached
obsoleteThis method is deprecated and no longer called. For more information see CalculateRenderHash
This method is deprecated and no longer called. For more information see RenderContent.CalculateRenderHash(ulong)
Returns: bool
MakeCopy
Create a copy of the render content. All content is the same, except for the instance Id.
Returns: The new RenderContent
MakeGroupInstance
Create an 'instance' of the content hierarchy and group the new hierarchy with this hierarchy. If the instance is subsequently attached to the same document, the state of all members of the group will be kept synchronized. With the exception of the instance ids, all state is exactly preserved in the new instance hierarchy. \note The grouping will have no effect until the new instance is attached to the same document.
Returns: A grouped instance of the content hierarchy.
MatchData
Implement to transfer data from another content to this content during creation.
Parameters:
| oldContent (RenderContent) | An old content object from which the implementation may harvest data. |
Returns: Information about how much data was matched.
ModifyRenderContentStyles
protected void ModifyRenderContentStyles(RenderContentStyles stylesToAdd, RenderContentStyles stylesToRemove)
ModifyRenderContentStyles
Parameters:
| stylesToAdd (RenderContentStyles) | |
| stylesToRemove (RenderContentStyles) |
NewPreviewSceneServer
Gets the PreviewSceneServer of the content
Parameters:
| ssd (SceneServerData) | SceneServerData |
OnAddUserInterfaceSections
protected virtual void OnAddUserInterfaceSections()
Override to provide UI sections to display in the editor.
OnGetDefaultsInteractive
Override this method to prompt user for information necessary to create a new content object. For example, if you are created a textured material you may prompt the user for a bitmap file name prior to creating the textured material.
Returns: If true is returned the content is created otherwise the creation is aborted.
OnMakeCopy
Override this function to supplement the standard copying behavour for your RenderContent.
Parameters:
| newContent (ref RenderContent) | Is the content that will be returned from MakeCopy. |
OpenInEditor
Call this method to open the content in the relevant thumbnail editor and select it for editing by the user. The content must be in the document or the call will fail.
Returns: Returns true on success or false on error.
OpenInModalEditor
obsoleteObsolete, use Edit a version that returns a RenderContent
Call this method to open the content in the a modal version of the editor. The content must be in the document or the call will fail.
Returns: Returns true on success or false on error.
ParamNameFromChildSlotName
A "child slot" is the specific "slot" that a child (usually a texture) occupies. This is generally the "use" of the child - in other words, the thing the child operates on. Some examples are "color", "transparency".
Parameters:
| childSlotName (string) | The named of the child slot to receive the parameter name for. |
Returns: The default behavior for these functions is to return the input string. Sub-classes may (in the future) override these functions to provide different mappings.
RenderHashExclude
[CLSCompliant(false)]
public uint RenderHashExclude(CrcRenderHashFlags flags, string excludeParameterNames, LinearWorkflow lw)
As RenderHash, but allows you to specify flags and exclude specific parameters. Use this version of the function to calculate a render hash when you have the linear workflow information and you are not running on the main thread. Access to LinearWorkflow data requires document access. CrcRenderHashFlags.ExcludeLinearWorkflow must be specified.
Parameters:
| flags (CrcRenderHashFlags) | Flags to finely control the render hash. |
| excludeParameterNames (string) | Semicolon-delimited string of parameter names to exclude. |
| lw (LinearWorkflow) | Linear Workflow to use. |
Returns: The render hash.
RenderHashExclude
[CLSCompliant(false)]
public uint RenderHashExclude(CrcRenderHashFlags flags, string excludeParameterNames)
As RenderHash, but allows you to specify flags and exclude specific parameters.
Parameters:
| flags (CrcRenderHashFlags) | Flags to finely control the render hash. |
| excludeParameterNames (string) | Semicolon-delimited string of parameter names to exclude. |
Returns: The render hash.
RenderHashExclude
[CLSCompliant(false)]
public uint RenderHashExclude(TextureRenderHashFlags flags, string excludeParameterNames)
This method is deprecated in favor of the one that takes CrcRenderHashFlags.
Parameters:
| flags (TextureRenderHashFlags) | |
| excludeParameterNames (string) |
Replace
Parameters:
| newcontent (RenderContent) |
SaveToFile
Saves content to a file - RMTL, RENV or RTEX.
Parameters:
| filename (string) | Full path to the file to be saved. |
| embedFilesChoice (RenderContent.EmbedFilesChoice) |
Returns: The loaded content or null if an error occurred.
SetChild
public bool SetChild(RenderContent renderContent, string childSlotName, ChangeContexts changeContexts)
obsoleteUse SetChild without ChangeContexts and Begin/EndChange
Set another content as a child of this content. This content may or may not be attached to a document. If this content already has a child with the specified child slot name, that child will be deleted. If this content is not attached to a document, the child will be added without sending any events. If this content is attached to a document, the necessary events will be sent to update the UI. Note: Do not call this method to add children in your constructor. If you want to add default children, you should override Initialize() and add them there.
Parameters:
| renderContent (RenderContent) | Child content to add to this content. If pChild is NULL, the function will fail. If pChild is already attached to a document, the function will fail. If pChild is already a child of this or another content, the function will fail. |
| childSlotName (string) | The name that will be assigned to this child slot. The child slot name cannot be an empty string. If it is, the function will fail. |
| changeContexts (RenderContent.ChangeContexts) |
Returns: Returns true if the content was added or the child slot with this name was modified otherwise; returns false.
SetChild
Set another content as a child of this content. This content may or may not be attached to a document. If this content already has a child with the specified child slot name, that child will be deleted. If this content is not attached to a document, the child will be added without sending any events. If this content is attached to a document, the necessary events will be sent to update the UI. Note: Do not call this method to add children in your constructor. If you want to add default children, you should override Initialize() and add them there.
Parameters:
| renderContent (RenderContent) | Child content to add to this content. If renderContent is null, the function will fail. If renderContent is already attached to a document, the function will fail. If renderContent is already a child of this or another content, the function will fail. |
| childSlotName (string) | The name that will be assigned to this child slot. The child slot name cannot be an empty string. If it is, the function will fail. |
Returns: Returns true if the content was added or the child slot with this name was modified, otherwise returns false.
SetChildSlotAmount
Sets the amount property for the texture in the specified child slot.
Parameters:
| childSlotName (string) | The child slot name of the texture. |
| amount (double) | The texture amount. Values are typically from 0.0 to 100.0 |
| cc (RenderContent.ChangeContexts) | The context of the change. |
SetChildSlotOn
Sets the on-ness property for the texture in the specified child slot.
Parameters:
| childSlotName (string) | The child slot name of the texture. |
| bOn (bool) | Value for the on-ness property. |
| cc (RenderContent.ChangeContexts) | Context of the change |
SetChildSlotParameter
public virtual bool SetChildSlotParameter(string contentParameterName, string extraRequirementParameter, object value, ExtraRequirementsSetContexts sc)
Extra requirements are a way of specifying extra functionality on parameters in the automatic UI. Override this function to support values being set from automatic UI sections or the texture summary. See IAutoUIExtraRequirements.h in the C++ RDK SDK for string definitions for the parameter names. Call the base class from your override if you do not support the extra requirement parameter. Please do not call this function. It is only retained for backward compatibility. You should instead call SetExtraRequirementParameter().
Parameters:
| contentParameterName (string) | The parameter or field internal name to which this query applies. |
| extraRequirementParameter (string) | The extra requirement parameter, as listed in IAutoUIExtraRequirements.h in the C++ RDK SDK. |
| value (object) | The value to set this extra requirement parameter. You will typically use System.Convert to convert the value to the type you need. |
| sc (RenderContent.ExtraRequirementsSetContexts) | The context of this operation. |
Returns: true if successful, else false.
SetExtraRequirementParameter
public bool SetExtraRequirementParameter(string contentParameterName, string extraRequirementParameter, object value, ExtraRequirementsSetContexts sc)
Extra requirements are a way of specifying extra functionality on parameters in the automatic UI. See IAutoUIExtraRequirements.h in the C++ RDK SDK for string definitions for the parameter names.
Parameters:
| contentParameterName (string) | The parameter or field internal name to which this query applies. |
| extraRequirementParameter (string) | The extra requirement parameter, as listed in IAutoUIExtraRequirements.h in the C++ RDK SDK. |
| value (object) | The value to set this extra requirement parameter. You will typically use System.Convert to convert the value to the type you need. |
| sc (RenderContent.ExtraRequirementsSetContexts) | The context of this operation. |
Returns: true if successful, else false.
SetIsRenderHashRecursive
By default, RenderHash recurses into children when computing the render hash. However, some applications may require children to be excluded from the render hash calculation. Call this method to enable or disable recursing into children. see RenderContent.RenderHash
Parameters:
| recursive (bool) |
SetName
Set instance name for this content
SetParameter
obsoleteUse SetParameter without ChangeContexts and Begin/EndChange
Set the named parameter value for this content instance. If you do not support this parameter, call the base class.
Parameters:
| parameterName (string) | |
| value (object) | |
| changeContext (RenderContent.ChangeContexts) |
SetParameter
Set the named parameter value for this content instance. If you do not support this parameter, call the base class.
SetRenderHash
obsoleteThis method is deprecated and no longer called. For more information see CalculateRenderHash
This method is deprecated and no longer called. For more information see RenderContent.CalculateRenderHash(ulong)
Parameters:
| hash (uint) |
public Material SimulatedMaterial(TextureGeneration tg)
obsoleteUse ToMaterial instead for clarity. Same functionality.
Parameters:
| tg (RenderTexture.TextureGeneration) |
obsoleteIncorrect spelling - use ToMaterial instead, and don't override this virtual function
Call this function to receive the simulation for a RenderMaterial used by the display and other rendering engines.
Parameters:
| isForDataOnly (bool) | Called when only asking for a hash - don't write any textures to the disk - just provide the filenames they will get. |
Returns: The simulation of the render material
obsoleteToMaterial with TextureGeneration instead, and don't override this virtual function
Override this function to provide a Rhino.DocObjects.Material definition for this material to be used by other rendering engines including the display.
public virtual void SimulateMaterial(ref Material simulation, TextureGeneration tg)
Override this function to provide a Rhino.DocObjects.Material definition for this material to be used by other rendering engines including the display.
Parameters:
| simulation (ref Material) | Set the properties of the input basic material to provide the simulation for this material. |
| tg (RenderTexture.TextureGeneration) | See RenderTexture.TextureGeneration. |
Parameters:
| tt (TextureType) |
SmartUngroupRecursive
Remove this content and all its children from any instance groups they may be a member of. If any content in the same document is left alone in the group, that content is also ungrouped. Records undo and sends events OnContentChanged and OnContentGroupIdChanged. \note This method is designed to be called from a content UI and is intended for RDK internal use but may be used as an expert user override.
Returns: true if a content was ungrouped, \e false if no content or child was part of a group.
Override this function to provide information about which texture is used for the standard (ie - defined in ON_Texture) texture channels.
Parameters:
| slot (RenderMaterial.StandardChildSlots) | An valid slot. |
Returns: The texture used for the channel.
Parameters:
| slot (RenderMaterial.StandardChildSlots) |
public Material ToMaterial(TextureGeneration tg)
Parameters:
| tg (RenderTexture.TextureGeneration) |
Ungroup
Remove this content from any instance group it may be a member of. Does not record undo but does send the OnContentGroupIdChanged event.
Returns: true if content was ungrouped, \e false if it was not part of a group.
UngroupRecursive
Remove this content and all its children from any instance groups they may be a member of. Does not record undo but does send the OnContentGroupIdChanged event.
Returns: true if a content was ungrouped, \e false if no content or child was part of a group.
Uninitialize
public void Uninitialize()
obsoleteThis method should not be called.
VirtualIcon
Icon to display in the content browser, this bitmap needs to be valid for the life of this content object, the content object that returns the bitmap is responsible for disposing of the bitmap.