SimpleArrayPoint2d

ON_SimpleArray<ON_2dPoint> class wrapper. If you are not writing C++ code then this class is not for you.

Constructors

SimpleArrayPoint2d

#Since v5.6
public SimpleArrayPoint2d()
Initializes a new empty SimpleArrayPoint3d instance.

Finalizer

~SimpleArrayPoint2d

#
~SimpleArrayPoint2d()
Passively reclaims unmanaged resources when the class user did not explicitly call Dispose().

Properties

Count

#Since v5.6
public int Count { get; }
Gets the amount of points in this array.

Methods

ConstPointer

#Since v5.6
public nint ConstPointer()
Gets the constant (immutable) pointer of this array.
The constant pointer.

Dispose

#Since v5.6
public void Dispose()
Actively reclaims unmanaged resources that this instance uses.

Dispose

#
protected virtual void Dispose(bool disposing)
For derived class implementers.

This method is called with argument true when class user calls Dispose(), while with argument false when the Garbage Collector invokes the finalizer, or Finalize() method.

You must reclaim all used unmanaged resources in both cases, and can use this chance to call Dispose on disposable fields if the argument is true.

Also, you must call the base virtual method within your overriding method.

disposing (bool)true if the call comes from the Dispose() method; false if it comes from the Garbage Collector finalizer.

NonConstPointer

#Since v5.6
public nint NonConstPointer()
Gets the non-constant pointer (for modification) of this array.
The non-constant pointer.

ToArray

#Since v5.6
public Point2d[] ToArray()
Copies the unmanaged array to a managed counterpart.
The managed array.