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GH_CapsuleRenderEngine Property

Gets the RenderEngine associated with this capsule. You typically don't need to go this far, just use one of the Render() overloads on GH_Capsule directly.

Namespace:  Grasshopper.GUI.Canvas
Assembly:  Grasshopper (in Grasshopper.dll)
public GH_CapsuleRenderEngine RenderEngine { get; }

Property Value

Type: GH_CapsuleRenderEngine

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Do not store pointers to the RenderEngine, always call this property anew.
See Also