#include <opennurbs_3dm_settings.h>
◆ ON_3dmConstructionPlane() [1/2]
ON_3dmConstructionPlane::ON_3dmConstructionPlane |
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◆ ~ON_3dmConstructionPlane()
ON_3dmConstructionPlane::~ON_3dmConstructionPlane |
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◆ ON_3dmConstructionPlane() [2/2]
ON_3dmConstructionPlane::ON_3dmConstructionPlane |
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const ON_Plane & |
plane | ) |
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◆ Default()
void ON_3dmConstructionPlane::Default |
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◆ Dump()
void ON_3dmConstructionPlane::Dump |
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ON_TextLog & |
text_log | ) |
const |
◆ Read()
◆ Write()
◆ m_bDepthBuffer
bool ON_3dmConstructionPlane::m_bDepthBuffer |
0: none, 1: all lines are thick, 2: every other is thick, ... false=grid is always drawn behind 3d geometry true=grid is drawn at its depth as a 3d plane and grid lines obscure things behind the grid.
◆ m_grid_line_count
int ON_3dmConstructionPlane::m_grid_line_count |
number of grid lines in each direction
◆ m_grid_spacing
double ON_3dmConstructionPlane::m_grid_spacing |
construction grid appearance
distance between grid lines
◆ m_grid_thick_frequency
int ON_3dmConstructionPlane::m_grid_thick_frequency |
◆ m_name
◆ m_plane
ON_Plane ON_3dmConstructionPlane::m_plane |
◆ m_snap_spacing
double ON_3dmConstructionPlane::m_snap_spacing |
when "grid snap" is enabled, the distance between snap points. Typically this is the same distance as grid spacing.