#include <opennurbs_3dm_settings.h>
◆ ON_3dmIOSettings() [1/2]
| ON_3dmIOSettings::ON_3dmIOSettings |
( |
| ) |
|
|
default |
◆ ~ON_3dmIOSettings()
| ON_3dmIOSettings::~ON_3dmIOSettings |
( |
| ) |
|
|
default |
◆ ON_3dmIOSettings() [2/2]
◆ operator=()
◆ Read()
◆ SaveTextures()
| bool ON_3dmIOSettings::SaveTextures |
( |
void |
| ) |
const |
◆ SetSaveTextures()
| void ON_3dmIOSettings::SetSaveTextures |
( |
bool |
bSaveTextures | ) |
|
◆ SetUseCompression()
| void ON_3dmIOSettings::SetUseCompression |
( |
bool |
bUseCompression | ) |
|
◆ UseCompression()
| bool ON_3dmIOSettings::UseCompression |
( |
void |
| ) |
const |
◆ Write()
◆ Default
◆ m_bSaveTextureBitmapsInFile
| bool ON_3dmIOSettings::m_bSaveTextureBitmapsInFile = true |
bitmaps associated with rendering materials.
Consider this private until the SDK changes for real. Use accessor functions (we may change the backing storage)
◆ m_idef_link_update
| int ON_3dmIOSettings::m_idef_link_update = 1 |
As of 7 February 2012, the m_idef_link_update setting controls if, when and how linked and linked_and_embedded instance definitions are updated when the source archive that was used to create the idef has changed.