Rhino C++ API  8.6
Public Member Functions | Friends | List of all members
ON_LinearWorkflow Class Reference

#include <opennurbs_linear_workflow.h>

Public Member Functions

 ON_LinearWorkflow ()
 
 ON_LinearWorkflow (const ON_LinearWorkflow &lw)
 
 ON_LinearWorkflow (ON_XMLNode &model_node)
 
virtual ~ON_LinearWorkflow ()
 
virtual void ApplyPreProcessGamma (ON_4fColor &col, bool for_texture) const
 
virtual ON__UINT32 DataCRC (ON__UINT32 current_remainder) const
 Returns the CRC of gamma and linear workflow active state. More...
 
virtual void * EVF (const wchar_t *func, void *data)
 Emergency virtual function for future expansion. More...
 
virtual void OnInternalXmlChanged (const ON_LinearWorkflow *)
 For internal use only. More...
 
virtual bool operator!= (const ON_LinearWorkflow &lw) const
 
virtual const ON_LinearWorkflowoperator= (const ON_LinearWorkflow &lw)
 
virtual bool operator== (const ON_LinearWorkflow &lw) const
 
virtual bool PostProcessFrameBufferOn (void) const
 Get post-process frame buffer enabled state. More...
 
virtual float PostProcessGamma (void) const
 Get the post-process gamma for the frame buffer. More...
 
virtual bool PostProcessGammaOn (void) const
 Get post-process gamma enabled state. More...
 
virtual bool PreProcessColorsOn (void) const
 Returns the linear workflow active state for individual colors. More...
 
virtual float PreProcessGamma (void) const
 Get the pre-process gamma for input textures and colors. This is currently the same as the post-process gamma value. More...
 
virtual bool PreProcessGammaOn (void) const
 Get pre-process gamma enabled state. This is the same as 'use linear workflow'. More...
 
virtual bool PreProcessTexturesOn (void) const
 Returns the linear workflow (pre-process) active state for textures. More...
 
virtual void SetPostProcessFrameBufferOn (bool on)
 Set post-process frame buffer enabled state. More...
 
virtual void SetPostProcessGamma (float gamma)
 Set the post-process gamma for the frame buffer. More...
 
virtual void SetPostProcessGammaOn (bool on)
 Set post-process gamma enabled state. More...
 
virtual void SetPreProcessColorsOn (bool b)
 Sets the linear workflow (pre-process) active state for individual colors. More...
 
virtual void SetPreProcessGamma (float gamma)
 Set the pre-process gamma for input textures and colors. This is currently the same as the post-process gamma value. More...
 
virtual void SetPreProcessGammaOn (bool on)
 Set pre-process gamma enabled state. This is the same as 'use linear workflow'. More...
 
virtual void SetPreProcessTexturesOn (bool b)
 Sets the linear workflow (pre-process) active state for textures. More...
 

Friends

class ON_3dmRenderSettingsPrivate
 < For internal use only. More...
 

Detailed Description

Copyright (c) 1993-2022 Robert McNeel & Associates. All rights reserved. OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert McNeel & Associates.

THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY. ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF MERCHANTABILITY ARE HEREBY DISCLAIMED.

For complete openNURBS copyright information see http://www.opennurbs.org.

Constructor & Destructor Documentation

◆ ON_LinearWorkflow() [1/3]

ON_LinearWorkflow::ON_LinearWorkflow ( )

◆ ON_LinearWorkflow() [2/3]

ON_LinearWorkflow::ON_LinearWorkflow ( ON_XMLNode model_node)

◆ ON_LinearWorkflow() [3/3]

ON_LinearWorkflow::ON_LinearWorkflow ( const ON_LinearWorkflow lw)

◆ ~ON_LinearWorkflow()

virtual ON_LinearWorkflow::~ON_LinearWorkflow ( )
virtual

Member Function Documentation

◆ ApplyPreProcessGamma()

virtual void ON_LinearWorkflow::ApplyPreProcessGamma ( ON_4fColor col,
bool  for_texture 
) const
virtual

Applies pre-process gamma correction to a color if linear workflow is active. for_texture is true if the color is part of a texture. *‍/

◆ DataCRC()

virtual ON__UINT32 ON_LinearWorkflow::DataCRC ( ON__UINT32  current_remainder) const
virtual

Returns the CRC of gamma and linear workflow active state.

◆ EVF()

virtual void* ON_LinearWorkflow::EVF ( const wchar_t *  func,
void *  data 
)
virtual

Emergency virtual function for future expansion.

◆ OnInternalXmlChanged()

virtual void ON_LinearWorkflow::OnInternalXmlChanged ( const ON_LinearWorkflow )
virtual

For internal use only.

◆ operator!=()

virtual bool ON_LinearWorkflow::operator!= ( const ON_LinearWorkflow lw) const
virtual

◆ operator=()

virtual const ON_LinearWorkflow& ON_LinearWorkflow::operator= ( const ON_LinearWorkflow lw)
virtual

◆ operator==()

virtual bool ON_LinearWorkflow::operator== ( const ON_LinearWorkflow lw) const
virtual

◆ PostProcessFrameBufferOn()

virtual bool ON_LinearWorkflow::PostProcessFrameBufferOn ( void  ) const
virtual

Get post-process frame buffer enabled state.

◆ PostProcessGamma()

virtual float ON_LinearWorkflow::PostProcessGamma ( void  ) const
virtual

Get the post-process gamma for the frame buffer.

◆ PostProcessGammaOn()

virtual bool ON_LinearWorkflow::PostProcessGammaOn ( void  ) const
virtual

Get post-process gamma enabled state.

◆ PreProcessColorsOn()

virtual bool ON_LinearWorkflow::PreProcessColorsOn ( void  ) const
virtual

Returns the linear workflow active state for individual colors.

◆ PreProcessGamma()

virtual float ON_LinearWorkflow::PreProcessGamma ( void  ) const
virtual

Get the pre-process gamma for input textures and colors. This is currently the same as the post-process gamma value.

◆ PreProcessGammaOn()

virtual bool ON_LinearWorkflow::PreProcessGammaOn ( void  ) const
virtual

Get pre-process gamma enabled state. This is the same as 'use linear workflow'.

◆ PreProcessTexturesOn()

virtual bool ON_LinearWorkflow::PreProcessTexturesOn ( void  ) const
virtual

Returns the linear workflow (pre-process) active state for textures.

◆ SetPostProcessFrameBufferOn()

virtual void ON_LinearWorkflow::SetPostProcessFrameBufferOn ( bool  on)
virtual

Set post-process frame buffer enabled state.

◆ SetPostProcessGamma()

virtual void ON_LinearWorkflow::SetPostProcessGamma ( float  gamma)
virtual

Set the post-process gamma for the frame buffer.

◆ SetPostProcessGammaOn()

virtual void ON_LinearWorkflow::SetPostProcessGammaOn ( bool  on)
virtual

Set post-process gamma enabled state.

◆ SetPreProcessColorsOn()

virtual void ON_LinearWorkflow::SetPreProcessColorsOn ( bool  b)
virtual

Sets the linear workflow (pre-process) active state for individual colors.

◆ SetPreProcessGamma()

virtual void ON_LinearWorkflow::SetPreProcessGamma ( float  gamma)
virtual

Set the pre-process gamma for input textures and colors. This is currently the same as the post-process gamma value.

◆ SetPreProcessGammaOn()

virtual void ON_LinearWorkflow::SetPreProcessGammaOn ( bool  on)
virtual

Set pre-process gamma enabled state. This is the same as 'use linear workflow'.

◆ SetPreProcessTexturesOn()

virtual void ON_LinearWorkflow::SetPreProcessTexturesOn ( bool  b)
virtual

Sets the linear workflow (pre-process) active state for textures.

Friends And Related Function Documentation

◆ ON_3dmRenderSettingsPrivate

friend class ON_3dmRenderSettingsPrivate
friend

< For internal use only.