Rhino C++ API
8.13
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#include <opennurbs_subd.h>
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ON_SubDComponentPoint ()=default | |
ON_SubDComponentPoint (const ON_SubDComponentPoint &)=default | |
~ON_SubDComponentPoint ()=default | |
ON_SubDComponentPoint & | operator= (const ON_SubDComponentPoint &)=default |
Static Public Member Functions | |
static const ON_SubDComponentPoint | BestPickPoint (ON_PickType pick_type, double vertex_depth_bias, double edge_depth_bias, const ON_SubDComponentPoint &A, const ON_SubDComponentPoint &B) |
static int | CompareComponentAndDirection (const ON_SubDComponentPoint *a, const ON_SubDComponentPoint *b) |
Public Attributes | |
ON_SubDComponentPtr | m_component_ptr = ON_SubDComponentPtr::Null |
m_component_ptr will be face, edge or vertex More... | |
ON_PickPoint | m_pick_point = ON_PickPoint::Unset |
Static Public Attributes | |
static const ON_SubDComponentPoint | Unset |
Used in selection tests to return a point and parameters on a component.
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Description: Compare the pick events to determine the component the user was most likely aiming at.
Parameters: pick_type - [in] When pick_type is ON_PickType::PointPick, several biases may be applied to favor vertices and edges.
vertex_depth_bias - [in] When in doubt pass 0.0. A positive value increases vertex bias in some situations; otherwise vertex_depth_bias is ignored. When pick_type is ON_PickType::PointPick and either an edge and a vertex of that edge or a face and a vertex of that face are being compared, then then vertex_depth_bias is added to the vertex hit depth before comparing depths. When the pick is happening in a perspective view, it is important to choose a vertex_depth_bias appropriate for the depth in the view frustum.
edge_depth_bias - [in] When in doubt pass 0.0. A positive value increases edge bias in some situations; otherwise vertex_depth_bias is ignored. When pick_type is ON_PickType::PointPick and a face and an edge of that face are being compared, then then edge_depth_bias is added to the edge hit depth before comparing depths. When the pick is happening in a perspective view, it is important to choose an edge_depth_bias appropriate for the depth in the view frustum.
A - [in] B - [in] Returns: A pick point for the component the user was most likely aiming at with distance and depth settings that will lead to conistent improvement if more than two points are being compared.
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Description: Dictionary compare of component type, component pointer, and component direction (partial). This function is useful for sorting arrays of ON_SubDComponentPoint values remove duplicates.
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ON_SubDComponentPtr ON_SubDComponentPoint::m_component_ptr = ON_SubDComponentPtr::Null |
m_component_ptr will be face, edge or vertex
ON_PickPoint ON_SubDComponentPoint::m_pick_point = ON_PickPoint::Unset |
subfragment corner. unsigned int m_face_corner_index = ON_UNSET_UINT_INDEX; Otherwise the point is on the control net at the specified level. unsigned int m_level_index = ON_UNSET_UINT_INDEX;
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