Description:
Optimized version of GetColor for callers. Much faster in the case of a native (C++) evaluator.
Parameters:
- uvw
- Type: Point3d
- is the point for which to evaluate the texture.
- duvwdx
- Type: Vector3d
- duvwdx is a ray differential.
- duvwdy
- Type: Vector3d
- duvwdy is a ray differential.
- color
- Type: Display.Color4f
- The texture color at this point in UV space.
Returns:
Type: bool
True if the evaluator returned a valid color. Otherwise false.
Available since:
7.0
Description:
Get the color of the texture at a particular point in uvw space. May be called from within a rendering shade pipeline. note For ray differentials see Pharr Humphreys, "Physically Based Rendering", chapter 11.