The following methods are available for creating, querying or manipulating mesh objects.
Method |
Description |
Adds a mesh object. |
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Creates a planar mesh from a closed, planar curve. |
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Returns a set of faces from a joined mesh based at a break angle. |
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Calculates the intersection of a curve with a mesh. |
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Deletes one or more faces from a mesh object. |
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Returns the number of meshes that could be created by calling SplitDisjointMesh. |
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Creates a curve that duplicates a mesh border. |
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Explodes one or more mesh objects. |
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Copies the analysis mesh to create a separate mesh object. |
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Copies the render mesh to create a separate mesh object. |
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Reverses the normal direction of a mesh object. |
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Verifies an object is a mesh object. |
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Verifies a mesh object is closed. |
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Verifies that a mesh object contains double-precision vertices. |
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Verifies that a mesh is manifold. |
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Verifies that a point is on a mesh. |
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Joins two or more mesh object together to form a single mesh object. |
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Returns the area of a mesh object. |
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Calculates the area centroid of a mesh object. |
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Calculates the area moments of inertia of a mesh object. |
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Performs a Boolean difference operation on two sets of input meshes. |
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Performs a Boolean intersection operation on two sets of input meshes. |
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Performs a Boolean split operation on two sets of input meshes. |
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Performs a Boolean union operation on a set of input meshes. |
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Returns the point on a mesh that is closest to a test point. |
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Returns the vertices of the polyline curves generated by contouring a mesh. |
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Returns the center point of the faces of a mesh object. |
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Returns the face count of a mesh object. |
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Returns the unitized face normals for a mesh object. |
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Returns the faces of a mesh object. |
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Returns the vertex indices of all faces of a mesh object. |
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Verifies a mesh object has face normals. |
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Verifies that a mesh object has hidden vertices. |
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Verifies a mesh object has texture coordinates. |
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Verifies a mesh object has vertex colors. |
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Verifies a mesh object has vertex normals. |
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Returns or modifies the hidden vertices of a mesh object. |
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Calculates the intersection of a mesh object with another mesh object. |
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Identifies the naked edge points of a polygon mesh object. |
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Meshes one or more meshable objects. |
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Offsets a mesh object. |
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Creates a polyline outline of mesh objects. |
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Modifies the density of mesh parameters. |
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Returns of modifies meshing parameters. |
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Returns a set of faces of a mesh that are bounded by unwelded edges. |
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Creates a polygon mesh from curves and points. |
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Returns the number of quad mesh faces of a mesh object. |
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Converts a mesh object's quad faces to triangles. |
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Returns the texture coordinates of a mesh object. |
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Duplicates each polygon in a polygon mesh with a NURBS surface. |
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Returns the number of triangular mesh faces of a mesh object. |
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Returns or modifies the vertex colors of a mesh object. |
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Returns the vertex count of a mesh object. |
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Returns the mesh faces that share a mesh vertex. |
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Returns the unitized vertex normals for a mesh object. |
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Returns the vertices of a mesh object. |
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Returns the volume of a closed mesh object. |
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Calculates the volume centroid of a mesh object. |
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Calculates the volume moments of inertia of a mesh object. |
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Pulls a curve object to a mesh object. |
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Reduces a mesh object's polygon count. |
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Smooths a mesh object. |
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Splits up a mesh object into its unconnected pieces. |
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Fixes inconsistencies in the directions of faces of a mesh object. |
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Unwelds a mesh. |
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Welds a mesh. |