Description:
If you have lengthy computations in OnMouseMove() and/or DymanicDraw() overrides, then periodically call InterruptMouseMove() to see if you should interrupt your work because the mouse has moved again.
Syntax:
If you have lengthy computations in OnMouseMove() and/or DymanicDraw() overrides, then periodically call InterruptMouseMove() to see if you should interrupt your work because the mouse has moved again.