Description:

Draws the viewport as seen from the left and the right eye viewports and returns the result as OpenGL texture handles.

Syntax:
public bool DrawStereoFrameBuffer(
ViewportInfo viewportLeft,
ViewportInfo viewportRight,
out uint handleLeft,
out uint handleRight
)
Parameters:
  • handleLeft
  • Type: uint
  • Will contain the OpenGL texture handle which references the left output color buffer.
  • handleRight
  • Type: uint
  • Will contain the OpenGL texture handle which references the right output color buffer.
Returns:
Type: bool
True if drawing succeeded, False otherwise.
Available since:
6.8

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DrawStereoFrameBuffer

DrawStereoFrameBuffer method

Class:  Rhino.Display.DisplayPipeline

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