Description:
Repairs meshes with vertices that are too near, using a tolerance value.
Parameters:
- meshes
- Type: IEnumerable<Mesh>
- The meshes to be repaired.
- tolerance
- Type: double
- A minimum distance for clean vertices.
Returns:
Type: Mesh[]
A valid meshes array if successful. If no change was required, some meshes can be null. Otherwise, null, when no changes were done.
Remarks:
RequireIterativeCleanup
Available since:
7.0