Description:
Smooths a mesh by averaging the positions of mesh vertices in a specified region.
Parameters:
- smoothFactor
- Type: double
- The smoothing factor, which controls how much vertices move towards the average of the neighboring vertices.
- bXSmooth
- Type: bool
- When True vertices move in X axis direction.
- bYSmooth
- Type: bool
- When True vertices move in Y axis direction.
- bZSmooth
- Type: bool
- When True vertices move in Z axis direction.
- bFixBoundaries
- Type: bool
- When True vertices along naked edges will not be modified.
- coordinateSystem
- Type: SmoothingCoordinateSystem
- The coordinates to determine the direction of the smoothing.
- plane
- Type: Plane
- If SmoothingCoordinateSystem.CPlane specified, then the construction plane.
Returns:
Type: bool
True if successful, False otherwise.
Available since:
6.0
Description:
Smooths a mesh by averaging the positions of mesh vertices in a specified region.
Parameters:
- smoothFactor
- Type: double
- The smoothing factor, which controls how much vertices move towards the average of the neighboring vertices.
- bXSmooth
- Type: bool
- When True vertices move in X axis direction.
- bYSmooth
- Type: bool
- When True vertices move in Y axis direction.
- bZSmooth
- Type: bool
- When True vertices move in Z axis direction.
- bFixBoundaries
- Type: bool
- When True vertices along naked edges will not be modified.
- coordinateSystem
- Type: SmoothingCoordinateSystem
- The coordinates to determine the direction of the smoothing.
Returns:
Type: bool
True if successful, False otherwise.
Available since:
6.0
Description:
Smooths a mesh by averaging the positions of mesh vertices in a specified region.
Parameters:
- smoothFactor
- Type: double
- The smoothing factor, which controls how much vertices move towards the average of the neighboring vertices.
- numSteps
- Type: int
- The number of smoothing iterations.
- bXSmooth
- Type: bool
- When True vertices move in X axis direction.
- bYSmooth
- Type: bool
- When True vertices move in Y axis direction.
- bZSmooth
- Type: bool
- When True vertices move in Z axis direction.
- bFixBoundaries
- Type: bool
- When True vertices along naked edges will not be modified.
- coordinateSystem
- Type: SmoothingCoordinateSystem
- The coordinates to determine the direction of the smoothing.
- plane
- Type: Plane
- If SmoothingCoordinateSystem.CPlane specified, then the construction plane.
Returns:
Type: bool
True if successful, False otherwise.
Available since:
8.0
Description:
Smooths part of a mesh by averaging the positions of mesh vertices in a specified region.
Parameters:
- vertexIndices
- Type: IEnumerable<int>
- The mesh vertex indices that specify the part of the mesh to smooth.
- smoothFactor
- Type: double
- The smoothing factor, which controls how much vertices move towards the average of the neighboring vertices.
- bXSmooth
- Type: bool
- When True vertices move in X axis direction.
- bYSmooth
- Type: bool
- When True vertices move in Y axis direction.
- bZSmooth
- Type: bool
- When True vertices move in Z axis direction.
- bFixBoundaries
- Type: bool
- When True vertices along naked edges will not be modified.
- coordinateSystem
- Type: SmoothingCoordinateSystem
- The coordinates to determine the direction of the smoothing.
- plane
- Type: Plane
- If SmoothingCoordinateSystem.CPlane specified, then the construction plane.
Returns:
Type: bool
True if successful, False otherwise.
Available since:
6.8
Description:
Smooths part of a mesh by averaging the positions of mesh vertices in a specified region.
Parameters:
- vertexIndices
- Type: IEnumerable<int>
- The mesh vertex indices that specify the part of the mesh to smooth.
- smoothFactor
- Type: double
- The smoothing factor, which controls how much vertices move towards the average of the neighboring vertices.
- numSteps
- Type: int
- The number of smoothing iterations.
- bXSmooth
- Type: bool
- When True vertices move in X axis direction.
- bYSmooth
- Type: bool
- When True vertices move in Y axis direction.
- bZSmooth
- Type: bool
- When True vertices move in Z axis direction.
- bFixBoundaries
- Type: bool
- When True vertices along naked edges will not be modified.
- coordinateSystem
- Type: SmoothingCoordinateSystem
- The coordinates to determine the direction of the smoothing.
- plane
- Type: Plane
- If SmoothingCoordinateSystem.CPlane specified, then the construction plane.
Returns:
Type: bool
True if successful, False otherwise.
Available since:
8.0